Talk:Colour-emphasis games: Difference between revisions
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== Dragon's Lair == | == Dragon's Lair == | ||
''Dragon's Lair (U) [!]'' has the same problem. [[User:Cluster|Cluster]] ([[User talk:Cluster|talk]]) 18:36, 20 March 2016 (MDT) | ''Dragon's Lair (U) [!]'' has the same problem. [[User:Cluster|Cluster]] ([[User talk:Cluster|talk]]) 18:36, 20 March 2016 (MDT) | ||
== Cybernoid == | |||
And ''Cybernoid - The Fighting Machine (U) [!]'' sets all three bits too. But only in main menu. [[User:Cluster|Cluster]] ([[User talk:Cluster|talk]]) 20:01, 12 April 2016 (MDT) |
Revision as of 02:01, 13 April 2016
There's a demo by Chris Covell named "Wall". It uses a blue emphasis to simulate the water flooding the wall. (unsigned post by Zepper)
- Added. I forget whether flowing_palette by blargg uses emphasis or not. --Tepples (talk) 12:25, 23 June 2013 (MDT)
Dim the screen
Wouldn't it be much better to have all games that "set the colour emphasis to dim the entiere screen" in their own list, rather than repeat the same thing over and over a dozen of times?Bregalad (talk) 05:20, 26 May 2015 (MDT)
- Sure, I agree. This seems uncontroversial, though, probably no need to talk about it first? (Have made the edit.) - Rainwarrior (talk) 09:47, 26 May 2015 (MDT)
Transient Effects
If a game uses colour emphasis just for a few frames in the middle of an effect or for a flash, should it be added on the list or should it be excluded ? Bregalad (talk) 06:42, 23 December 2015 (MST)
- I think any use is worth mentioning. A lot of the entries already present could use some explanation as to when and how the emphasis bits are used. - Rainwarrior (talk) 19:02, 23 December 2015 (MST)
Dragon's Lair
Dragon's Lair (U) [!] has the same problem. Cluster (talk) 18:36, 20 March 2016 (MDT)
Cybernoid
And Cybernoid - The Fighting Machine (U) [!] sets all three bits too. But only in main menu. Cluster (talk) 20:01, 12 April 2016 (MDT)