Talk:Color $0D games: Difference between revisions
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NewRisingSun, you're going to have to explain why it's not useful to have these failure modes linked to demonstrations. "Because The Immortal uses emphasis ''and also'' color $0D" doesn't cut it. —[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 18:00, 17 July 2023 (UTC) | NewRisingSun, you're going to have to explain why it's not useful to have these failure modes linked to demonstrations. "Because The Immortal uses emphasis ''and also'' color $0D" doesn't cut it. —[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 18:00, 17 July 2023 (UTC) | ||
:Because "The Immortal" uses color $0D for a different purpose than all other games, and yes, because it uses deemphasis together with color $0D. That last reason absolutely does cut it, since emphasis applies to color $0D, making it even darker than normal, and so produces effects that color $0D alone would not produce. [[User:NewRisingSun|NewRisingSun]] ([[User talk:NewRisingSun|talk]]) 18:24, 17 July 2023 (UTC) |
Revision as of 18:24, 17 July 2023
Videos of what goes wrong with use of color $0D
NewRisingSun, you're going to have to explain why it's not useful to have these failure modes linked to demonstrations. "Because The Immortal uses emphasis and also color $0D" doesn't cut it. —Lidnariq (talk) 18:00, 17 July 2023 (UTC)
- Because "The Immortal" uses color $0D for a different purpose than all other games, and yes, because it uses deemphasis together with color $0D. That last reason absolutely does cut it, since emphasis applies to color $0D, making it even darker than normal, and so produces effects that color $0D alone would not produce. NewRisingSun (talk) 18:24, 17 July 2023 (UTC)