Sprite overflow games: Difference between revisions
From NESdev Wiki
Jump to navigationJump to search
No edit summary |
|||
Line 3: | Line 3: | ||
== Commercial == | == Commercial == | ||
* ''Castlevania II: Simon's Quest'' (a.k.a. ''Dracula 2''): when Simon enters a swamp, the lower half of his body should be hidden by the swamp. | * ''Castlevania II: Simon's Quest'' (a.k.a. ''Dracula 2''): when Simon enters a swamp, the lower half of his body should be hidden by the swamp. | ||
* ''Felix the Cat'': when entering or leaving a bag | |||
* ''Gimmick!'': when entering a level | |||
* ''Majou Densetsu II: Daimashikyou Galious'': when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); [https://www.youtube.com/watch?v=9XHXYhb_gDo Youtube video] demonstrating the effect. | * ''Majou Densetsu II: Daimashikyou Galious'': when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); [https://www.youtube.com/watch?v=9XHXYhb_gDo Youtube video] demonstrating the effect. | ||
Revision as of 16:48, 11 November 2014
The following is a list of games which make use of the the sprite overflow bug of OAM:
Commercial
- Castlevania II: Simon's Quest (a.k.a. Dracula 2): when Simon enters a swamp, the lower half of his body should be hidden by the swamp.
- Felix the Cat: when entering or leaving a bag
- Gimmick!: when entering a level
- Majou Densetsu II: Daimashikyou Galious: when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); Youtube video demonstrating the effect.
Homebrew
References
- BBS topic (with screenshots of Castlevania II: Simon's Quest)