Sprite overflow games: Difference between revisions
From NESdev Wiki
Jump to navigationJump to search
Line 2: | Line 2: | ||
== Commercial == | == Commercial == | ||
* ''Bee 52'': to get past a solid purple screen (more details needed). | |||
* ''Castlevania II: Simon's Quest'' (a.k.a. ''Dracula 2''): when Simon enters a swamp, the lower half of his body should be "hidden". | * ''Castlevania II: Simon's Quest'' (a.k.a. ''Dracula 2''): when Simon enters a swamp, the lower half of his body should be "hidden". | ||
* ''Felix the Cat'': when entering or exiting a bag. | * ''Felix the Cat'': when entering or exiting a bag. |
Revision as of 16:59, 11 November 2014
The following is a list of games which make use of the the sprite overflow bug of OAM:
Commercial
- Bee 52: to get past a solid purple screen (more details needed).
- Castlevania II: Simon's Quest (a.k.a. Dracula 2): when Simon enters a swamp, the lower half of his body should be "hidden".
- Felix the Cat: when entering or exiting a bag.
- Gimmick!: when entering a level.
- Majou Densetsu II: Daimashikyou Galious: when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); Youtube video demonstrating the effect.
Homebrew
References
- BBS topic (with screenshots of Castlevania II: Simon's Quest)