Sprite overflow games: Difference between revisions
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== Homebrew == | == Homebrew == | ||
* blargg's [https://github.com/christopherpow/nes-test-roms/tree/master/sprite_overflow_tests sprite overflow test ROMs] | |||
== References == | == References == | ||
* [http://forums.nesdev.org/viewtopic.php?p=136304#p136304 BBS topic] (with screenshots of ''Castlevania II: Simon's Quest'') | * [http://forums.nesdev.org/viewtopic.php?p=136304#p136304 BBS topic] (with screenshots of ''Castlevania II: Simon's Quest'') |
Revision as of 17:00, 11 November 2014
The following is a list of games which make use of the the sprite overflow bug of OAM:
Commercial
- Bee 52: to get past a solid purple screen (more details needed).
- Castlevania II: Simon's Quest (a.k.a. Dracula 2): when Simon enters a swamp, the lower half of his body should be "hidden".
- Felix the Cat: when entering or exiting a bag.
- Gimmick!: when entering a level.
- Majou Densetsu II: Daimashikyou Galious: when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); Youtube video demonstrating the effect.
Homebrew
- blargg's sprite overflow test ROMs
References
- BBS topic (with screenshots of Castlevania II: Simon's Quest)