Sprite overflow games: Difference between revisions

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* ''Gimmick!'': when entering a level.
* ''Gimmick!'': when entering a level.
* ''Majou Densetsu II: Daimashikyou Galious'': when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); [https://www.youtube.com/watch?v=9XHXYhb_gDo Youtube video] demonstrating the effect.
* ''Majou Densetsu II: Daimashikyou Galious'': when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); [https://www.youtube.com/watch?v=9XHXYhb_gDo Youtube video] demonstrating the effect.
* ''Ninja Gaiden'': some cutscenes (more details needed).
* ''The Legend of Zelda'' (a.k.a. ''Zelda 1'', ''Zeruda no Densetsu''): when entering vertical (top-bottom-facing) doorways.


== Homebrew ==
== Homebrew ==

Revision as of 17:05, 11 November 2014

The following is a list of games which make use of the the sprite overflow bug of OAM:

Commercial

  • Bee 52: to get past a solid purple screen (more details needed).
  • Castlevania II: Simon's Quest (a.k.a. Dracula 2): when Simon enters a swamp, the lower half of his body should be "hidden".
  • Felix the Cat: when entering or exiting a bag.
  • Gimmick!: when entering a level.
  • Majou Densetsu II: Daimashikyou Galious: when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); Youtube video demonstrating the effect.
  • Ninja Gaiden: some cutscenes (more details needed).
  • The Legend of Zelda (a.k.a. Zelda 1, Zeruda no Densetsu): when entering vertical (top-bottom-facing) doorways.

Homebrew

References

  • BBS topic (with screenshots of Castlevania II: Simon's Quest)