INES Mapper 088: Difference between revisions
From NESdev Wiki
Jump to navigationJump to search
m (Add cat:MMC3-like) |
(reduce mapper088 docs to a reference to mapper206 and hopefully concise description of the wiring difference.) |
||
Line 1: | Line 1: | ||
[[Category:iNES Mappers]][[Category:MMC3-like mappers]] | [[Category:iNES Mappers]][[Category:MMC3-like mappers]] | ||
Example Games: | Example Games: | ||
-------------------------- | -------------------------- | ||
Line 12: | Line 7: | ||
Dragon Spirit - Aratanaru Densetsu | Dragon Spirit - Aratanaru Densetsu | ||
This is the same as [[INES Mapper 206|Mapper206]] with the following exception: | |||
* CHR support is increased to 128KB by connecting PPU's A12 line to the CHR ROM's A16 line. | |||
For example, mask the CHR ROM 1K bank output from the mapper by $3F, and then OR it with $40 if the PPU address was >= $1000. | |||
Consequently, CHR is split into two halves. $0xxx can only have CHR from the first 64K, $1xxx can only have CHR from the second 64K. | |||
Revision as of 22:35, 15 July 2012
Example Games: -------------------------- Quinty (J) Namcot Mahjong 3 Dragon Spirit - Aratanaru Densetsu
This is the same as Mapper206 with the following exception:
- CHR support is increased to 128KB by connecting PPU's A12 line to the CHR ROM's A16 line.
For example, mask the CHR ROM 1K bank output from the mapper by $3F, and then OR it with $40 if the PPU address was >= $1000.
Consequently, CHR is split into two halves. $0xxx can only have CHR from the first 64K, $1xxx can only have CHR from the second 64K.