User:Zero/Nomolos: Difference between revisions

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'''2010-3-17'''
'''2010-3-17'''


Ravenwolf has completed a host of new enemy sprites, and is nearing completion on some additional background art. The new enemies has precipitated the creation of a second sprite sheet, which further precipitated some changes in the engine to support multiple sprite sheets, but it wasn't too bad. The next few weeks will be spent coding these new enemies. I'm not sure when it will feel right but I am thinking of making a video demoing the game within a few months or so, sooner than I expected.
Ravenwolf has completed a host of new enemy sprites, and is nearing completion on some additional background art. The new enemies have precipitated the creation of a second sprite sheet, which further precipitated some changes in the engine to support multiple sprite sheets, but it wasn't too bad. The next few weeks will be spent coding these new enemies. I'm not sure when it will feel right but I am thinking of making a video demoing the game within a few months or so, sooner than I expected.

Revision as of 02:13, 18 March 2010

I began this project in late 08' when I finally realized what I really wanted to do with programming as a hobby. I realized that making a game for one of the video game consoles I dearly loved as a child would likely motivate me more than anything else. I had a couple of ideas when I was a kid, and partially developed those ideas in QuickBASIC. But now that I'm a little older and wiser I thought it'd be way cooler to put those ideas on a real video game console and actually finish them.

Nomolos is a constrained right-scrolling action platformer game that borrows elements from the original Castlevania, Super Mario Bros. and other well known games. It stars an orange cat in armor named Nomolos (this is Solomon backwards, the name of one of my cats), and the setting is renaissance/baroque era. The soundtrack will consist entirely of baroque music by Domenico Scarlatti, but I may throw in a couple of pieces I've written also. My goal is to make a simple and fun game---I have no intention or desire to break new ground with it. I'm all about nostalgia and that "classic" feel.

Overview

  • Project owner: Gradualore
  • Developer: Gradualore
  • Artist: Ravenwolf
  • Compiler : CA65
  • Sound driver: Famitracker
  • Soundtrack by: Domenico Scarlatti
  • Started on: ~November 08
  • Current status: working on it consistently but gradually.
  • Expected date: January 2013
  • Will make cart: Considering as possibility.

Screenshots

2009-12-14
2009-10-30 2009-10-30

Current status

2010-3-17

Ravenwolf has completed a host of new enemy sprites, and is nearing completion on some additional background art. The new enemies have precipitated the creation of a second sprite sheet, which further precipitated some changes in the engine to support multiple sprite sheets, but it wasn't too bad. The next few weeks will be spent coding these new enemies. I'm not sure when it will feel right but I am thinking of making a video demoing the game within a few months or so, sooner than I expected.