User contributions for Bisqwit
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2 May 2016
- 16:1016:10, 2 May 2016 diff hist −39 m Tile compression →Tokumaru: rewording
- 16:0816:08, 2 May 2016 diff hist +163 m Tile compression →Tokumaru: rearrange text a little bit
- 12:3312:33, 2 May 2016 diff hist +18 m Tile compression →Tokumaru: variable name
- 12:3212:32, 2 May 2016 diff hist +96 m Tile compression →Tokumaru: reword
- 12:2612:26, 2 May 2016 diff hist +133 Tile compression →Tokumaru: tile size
- 12:2412:24, 2 May 2016 diff hist +2,772 Tile compression →Tokumaru: Spell out the format. Depending on external links for textual content is bad wiki practice.
- 11:5611:56, 2 May 2016 diff hist −263 Tile compression →RLEINC: Remove some text that is not really useful for the reader
1 May 2016
- 01:2101:21, 1 May 2016 diff hist −13 m Tile compression →Codemasters: rewording
- 01:1701:17, 1 May 2016 diff hist +7 m Text compression →Variable-bit encodings: typo
- 01:1601:16, 1 May 2016 diff hist +18 m Text compression →Variable-bit encodings: alteration
- 01:1401:14, 1 May 2016 diff hist −488 Text compression →Variable-bit encodings: Replace the C example code with assembler example code
- 01:1301:13, 1 May 2016 diff hist +27 m Tile compression Add anchor for Tokumaru compression
- 00:4600:46, 1 May 2016 diff hist +36 Tile compression After analyzing the Codemasters algorithm in detail, I don't see any evidence of Run-Length encoding. The closest semblance is a bit that indicates whether to change data for new row or to repeat the previous one. I'm moving it under a separate header.
30 April 2016
- 23:3223:32, 30 April 2016 diff hist +1 m Tile compression →Tokumaru: typo fix
- 23:3223:32, 30 April 2016 diff hist +149 Tile compression Add Tokumaru explanation article
- 21:5721:57, 30 April 2016 diff hist +56 Tile compression →Bit-based RLE: Add Tokumaru compression benchmark
- 21:4621:46, 30 April 2016 diff hist −1 m Tile compression →RLEINC: typo
- 21:4421:44, 30 April 2016 diff hist +10 m Text compression →Damian Yerrick's robotfindskitten (NES): Use –
- 21:4421:44, 30 April 2016 diff hist +229 Tile compression →RLEINC: explain purpose
- 21:3621:36, 30 April 2016 diff hist +37 Tile compression →Bit-based RLE: clarify
- 21:2421:24, 30 April 2016 diff hist +5 m Tile compression →Bit-based RLE: missing word
- 21:2321:23, 30 April 2016 diff hist −1 m Tile compression →Bit-based RLE: typo
- 21:2321:23, 30 April 2016 diff hist −510 Tile compression →Bit-based RLE: In hindsight, less data is better in this case.
- 21:0921:09, 30 April 2016 diff hist +76 Tile compression →Chrono Trigger LZ: Rename the instruction byte into mask byte for consistency in the LZSS chapter
- 20:5420:54, 30 April 2016 diff hist +175 Tile compression →Bit-based RLE: Reason
- 20:4920:49, 30 April 2016 diff hist +28 m Tile compression →Bit-based RLE: comments
- 20:4820:48, 30 April 2016 diff hist +88 Tile compression →Bit-based RLE: correct data (there was a bug in the benchmark)
- 18:3818:38, 30 April 2016 diff hist +1,386 Tile compression →Run-length encoding: Added an example bit-based RLE (profiled and optimized exhaustively using a brute force algorithm)
- 14:0314:03, 30 April 2016 diff hist +12 Text compression →Bisqwit's ppu_read_buffer test (NES): maybe use real name instead.
- 14:0214:02, 30 April 2016 diff hist −11 m Text compression →Damian Yerrick's robotfindskitten (NES): buffer
- 13:3413:34, 30 April 2016 diff hist +254 Text compression →Damian Yerrick's robotfindskitten (NES): On newlines and 00 codes
- 13:2713:27, 30 April 2016 diff hist +6 m Text compression →Damian Yerrick's robotfindskitten (NES): fix typos
- 13:2213:22, 30 April 2016 diff hist +1,039 Text compression →Damian Yerrick's robotfindskitten (NES): explain data
29 April 2016
- 00:5800:58, 29 April 2016 diff hist +17 Text compression Speak of symbols rather than characters.
- 00:5300:53, 29 April 2016 diff hist 0 m Text compression →Simon's Quest (NES): Change the order of lines.
- 00:5200:52, 29 April 2016 diff hist −3 m Text compression →Bisqwit's ppu_read_buffer test (NES): Change the order of lines.
- 00:5100:51, 29 April 2016 diff hist +71 Text compression Maybe use the table format as in Tile_compression
- 00:4500:45, 29 April 2016 diff hist +80 m Text compression →Simon's Quest (NES): clarify FF #2
- 00:4300:43, 29 April 2016 diff hist +72 Text compression →Simon's Quest (NES): clarify FF
- 00:3300:33, 29 April 2016 diff hist −7 m Text compression →Bisqwit's ppu_read_buffer test (NES): reword to match the others
- 00:2700:27, 29 April 2016 diff hist +37 m Text compression →Bisqwit's ppu_read_buffer test (NES): add
- 00:1800:18, 29 April 2016 diff hist −135 m Text compression →Bisqwit's ppu_read_buffer test (NES): minor reword
- 00:1400:14, 29 April 2016 diff hist +50 m Text compression →Bisqwit's ppu_read_buffer test (NES): clarify
- 00:1100:11, 29 April 2016 diff hist +512 Text compression →Bisqwit's ppu_read_buffer test (NES): more info
28 April 2016
- 23:4923:49, 28 April 2016 diff hist +181 m Text compression →Bisqwit's ppu_read_buffer test (NES): actually...
- 23:2123:21, 28 April 2016 diff hist +407 Text compression →Bitrate reduction methods: Arithmetic coding
- 23:1023:10, 28 April 2016 diff hist +368 Text compression →Dictionary compression and DTE: one more example
- 22:5722:57, 28 April 2016 diff hist 0 m Text compression →Bitrate reduction methods: capitalization seems to matter
- 22:5622:56, 28 April 2016 diff hist +1 m Text compression →Bitrate reduction methods: now with 50% less typo
- 22:5622:56, 28 April 2016 diff hist +1 m Text compression →Bitrate reduction methods: Let's also try fixing that href