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- * ''Haunted: Halloween '85'' reserves two 16-tile buffers for each of six actors, one for the curr1 KB (203 words) - 02:06, 6 January 2022
- #[[User:Tepples/Haunted: Halloween '85|Haunted: Halloween '85]] (Demo) ...an Roulette, RHDE, port of robotfindskitten, Sound Effect Editor, Haunted: Halloween '85 (Demo), 240p Test Suite5 KB (653 words) - 00:58, 18 March 2023
- *[[User:Tepples/Haunted: Halloween '85|Haunted: Halloween '85]] uses it to call enemies' move handlers.10 KB (1,743 words) - 01:40, 18 March 2023
- * ''Haunted: Halloween '85''4 KB (560 words) - 01:41, 13 January 2023
- ''Haunted: Halloween '85'' and its sequel ''The Curse of Possum Hollow'' use vertical RLE modifi9 KB (1,470 words) - 22:03, 9 October 2023
- It is used in ''Haunted: Halloween '85'' and ''Haunted: Halloween '86''.22 KB (3,728 words) - 22:15, 18 April 2024
- | [[User:Tepples/Haunted: Halloween '85|Haunted: Halloween '85]] || 2016-10-30 || Retrotainment Games || Action || Side scrolling beat ...ween Intro] || 1999-10-31 || Memblers || Multimedia || A small program for Halloween. Doesn't do much. Code/graphics/music by Memblers, sound code by Bananmos.28 KB (4,032 words) - 18:33, 19 March 2023
- ...o Bros. 3'', ''Mystery World Dizzy'', ''Double Action 53'', and ''Haunted: Halloween '86: The Curse of Possum Hollow''</span>: This relies on an interaction bet16 KB (2,547 words) - 03:39, 26 June 2024