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  • ...code>, and <code>in_nescartdb</code> would put a mapper in the appropriate categories and generate a "Summary" that floats at the top right of a page. --[[User:T
    4 KB (607 words) - 20:12, 22 April 2015
  • I'm not sure I understand the utility of the three categories. I think the approach taken by [[Game bugs]] is better. We should just be l
    4 KB (651 words) - 00:48, 22 October 2017
  • A program can detect video output timing at runtime. There are three major categories: NTSC (Famicom and NES), PAL NES, and PAL famiclone (such as Dendy).
    3 KB (560 words) - 03:44, 6 February 2023
  • <!-- PLEASE ADD CATEGORIES AND INTERWIKIS AT THE BOTTOM OF THIS PAGE --> <!-- CATEGORIES AND INTERWIKIS HERE, THANKS -->
    13 KB (1,986 words) - 00:14, 30 August 2013
  • ...e standard are rather obscure, and don't help anyone understand what these categories are for. - [[User:Rainwarrior|Rainwarrior]] ([[User talk:Rainwarrior|talk]] ...library." But not all games made for the East Asian market fall into these categories. Some are ports from a more powerful system, such as ''Final Fantasy VII'',
    24 KB (3,675 words) - 23:00, 17 June 2021
  • ...ul guide! Right now you have 4 columns (status bar, parallax, etc.) and 11 categories; that's 44 different cases you are throwing at the reader? Someone who is s ...king regular use of VRAM. MMC5 is so weird it doesn't fall in any of those categories, this should be mentioned. The point of 4-screen mirroring is (mostly) to b
    73 KB (12,097 words) - 04:24, 1 June 2021
  • Most mappers fall into one of two categories: [[:Category:Discrete logic mappers|discrete logic]], and [[:Category:ASIC
    54 KB (7,361 words) - 01:54, 18 January 2023
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