Programming UNROM

From NESdev Wiki
Revision as of 13:26, 20 June 2009 by MetalSlime (talk | contribs) (Explanation and code examples on how to use the UNROM mapper)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

The UNROM mapper has 128kb PRG-ROM (divided into 8 16k banks) and CHR-RAM. It is very easy to use.

iNES Header

Here is an iNES header for the UNROM mapper.

 .segment "HEADER"
   .byte "NES", $1A
   .byte $08       ;UNROM has 8 16k banks
   .byte $00       ;UNROM uses CHR RAM, so no CHR ROM
   .byte $20, $00  ;UNROM is Mapper 2
   .byte $00       ;UNROM has no PRG RAM

Bankswitching

UNROM has 8 16k banks. One of these banks is fixed at $C000-$FFFF. The other seven (numbered 0-6) are switchable at $8000-$BFFF.

Switching banks requires a write to $8000-$FFFF. Bits 0-2 of the byte written to $8000-$FFFF will select the bank. When writing to $8000-$FFFF, the value you are writing must match the value located at the destination address in ROM. One way to ensure this is to have a bankswitch lookup table. You can read from this table and then immediately write that value back to the table.

 .segment "BANKTABLE"
 banktable:
     .byte $00, $01, $02, $03, $04, $05, $06  ;write to this table to switch banks.
 .segment "ZP": zeropage
 current_bank: .res 1
 .segment "CODE"
 bankswitch:
     lda banktable, y        ;read a byte from the banktable
     sta banktable, y        ;and write it back, switching banks
     sta current_bank        ;store the current bank in RAM
     rts

The lookup table and the bankswitching subroutine should be located in the fixed bank, so that they are always available. It is common to stick the lookup table at $FFF3-$FFF9, immediately before the nmi/reset/irq vectors (at $FFFA-FFFF).

With the lookup table and bankswitching subroutine in place, switching banks is as easy as this:

     ldy #$02
     jsr bankswitch     ;switch to bank 2

Related articles

UxROM technical reference