6264 static RAM: Difference between revisions

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The '''6264''' is an 8kB static RAM, available in 70 to 200 nanosecond access time variants. It can function on both an 8080 style bus (separate /WE and /OE strobes) or on a 6500 style bus (by grounding /OE and connecting the R/W signal to /WE)
The '''6264''' is an 8kB static RAM, available in 70 to 200 nanosecond access time variants. It can function on both the NES PPU's 8080 style bus (separate /WE and /OE strobes) or on the CPU's 6500 style bus (by grounding /OE and connecting the R/W signal to /WE). The '''62256''' is similar but has 32kB of RAM instead.
== 6264 Pinout ==
 
== 6116 ==
 
Certain Konami VRC boards take a 24-pin 2Kx8 SRAM:
 
<pre>
<pre>
       .----\/----.
       ,---\/---.
  nc - |01      28| - +5V
  A7 --| 1    24|-- Vcc
A12 - |02      27| - /WE
  A6 --| 2    23|-- A8
A7 - |03      26| - CS2
  A5 --| 3    22|-- A9
  A6 - |04      25| - A8
  A4 --| 4    21|o- /WE
  A5 - |05      24| - A9
  A3 --| 5    20|o- /OE
  A4 - |06      23| - A11
  A2 --| 6    19|-- A10
  A3 - |07      22| - /OE
  A1 --| 7    18|o- /CS1
  A2 - |08      21| - A10
  A0 --| 8    17|-- D7
  A1 - |09      20| - /CS1
  D0 --| 9    16|-- D6
  A0 - |10      19| - D7
  D1 --|10    15|-- D5
  D0 - |11      18| - D6
  D2 --|11    14|-- D4
  D1 - |12      17| - D5
Vss --|12    13|-- D3
  D2 - |13      16| - D4
       `--------
GND - |14      15| - D3
       `----------'
</pre>
</pre>
(Source: [http://matthieu.benoit.free.fr/cross/data_sheets/MB8416-20.pdf MB8416]; [https://www.idt.com/document/dst/6116sala-data-sheet 6116])
== 6264 Pinout (62256 in parentheses) ==
The 6264 has been used for work RAM and save RAM in numerous NES games, commonly [[PRG RAM circuit|decoded at $6000-$7FFF]].
The 62256 is used in ''RacerMate Challenge II'', ''Romance of the Three Kingdoms II'', and a few Famicom games.
* 6264: 8Kx8-bit SRAM
* 62256: 32Kx8-bit SRAM
            .----\/----.
(A14) nc - |01      28| - +5V
      A12 - |02      27| - /WE
      A7 - |03      26| - CS2 (A13)
      A6 - |04      25| - A8     
      A5 - |05      24| - A9     
      A4 - |06      23| - A11     
      A3 - |07      22| - /OE     
      A2 - |08      21| - A10     
      A1 - |09      20| - /CS1   
      A0 - |10      19| - D7     
      D0 - |11      18| - D6     
      D1 - |12      17| - D5     
      D2 - |13      16| - D4     
      GND - |14      15| - D3     
            `----------'
== 621024 Pinout (62512 in parentheses) ==
In the NES, these chips might be used in "EPROM emulators", or devices into which a game is loaded from an external source (such as a connected personal computer or a NAND flash) before it runs.
* 621024: 128Kx8-bit SRAM
* 62512: 512Kx8-bit SRAM (breaks name pattern)
            .----\/----.
(A18) nc - |01      32| - +5V
      A16 - |02      31| - A15
      A14 - |03      30| - CS2 (A17)
      A12 - |04      29| - /WE
      A7 - |05      28| - A13
      A6 - |06      27| - A8     
      A5 - |07      26| - A9     
      A4 - |08      25| - A11     
      A3 - |09      24| - /OE     
      A2 - |10      23| - A10     
      A1 - |11      22| - /CS1   
      A0 - |12      21| - D7     
      D0 - |13      20| - D6     
      D1 - |14      19| - D5     
      D2 - |15      18| - D4     
      GND - |16      17| - D3     
            `----------'
== Signal descriptions ==
== Signal descriptions ==
;A0-A12 : address
;A0-A12(-A14) : address
;D0-D7 : data
;D0-D7 : data
;/CS1 and CS2 (chip selects 1 and 2) : when /CS1 is low and CS2 is high, the chip is selected and will accept input or provide output to the data bus.
;/CS1 and (when present) CS2 (chip selects 1 and 2) : when /CS1 is low and CS2 is high, the chip is selected and will accept input or provide output to the data bus.
;/WE (write enable) : When the chip is selected, if this pin is low, the eight-bit data D will be written to the address inside the RAM specified by A
;/WE (write enable) : When the chip is selected, if this pin is low, the eight-bit data D will be written to the address inside the RAM specified by A
;/OE (output enable) : When the chip is selected, if this pin is low and /WE is high, the eight bit data in the RAM at address A will be output onto the pins D.
;/OE (output enable) : When the chip is selected, if this pin is low and /WE is high, the eight bit data in the RAM at address A will be output onto the pins D.


== See also ==
The difference between /OE and the chip selects is that the 6264 responds much faster to /OE, but it draws less power when the chip selects are deasserted.
*[[PRG_RAM_circuit|PRG RAM circuit]]
 
A circuit to generate /CS1 for decoding a 6264 RAM at $6000-$7FFF is described at [[PRG RAM circuit]].
It can also be used to decode a 62256 if you have latches available to control A13 and A14.
 
[[Category:Integrated circuits]]

Latest revision as of 16:40, 15 May 2016

The 6264 is an 8kB static RAM, available in 70 to 200 nanosecond access time variants. It can function on both the NES PPU's 8080 style bus (separate /WE and /OE strobes) or on the CPU's 6500 style bus (by grounding /OE and connecting the R/W signal to /WE). The 62256 is similar but has 32kB of RAM instead.

6116

Certain Konami VRC boards take a 24-pin 2Kx8 SRAM:

      ,---\/---.
 A7 --| 1    24|-- Vcc
 A6 --| 2    23|-- A8
 A5 --| 3    22|-- A9
 A4 --| 4    21|o- /WE
 A3 --| 5    20|o- /OE
 A2 --| 6    19|-- A10
 A1 --| 7    18|o- /CS1
 A0 --| 8    17|-- D7
 D0 --| 9    16|-- D6
 D1 --|10    15|-- D5
 D2 --|11    14|-- D4
Vss --|12    13|-- D3
      `--------

(Source: MB8416; 6116)

6264 Pinout (62256 in parentheses)

The 6264 has been used for work RAM and save RAM in numerous NES games, commonly decoded at $6000-$7FFF. The 62256 is used in RacerMate Challenge II, Romance of the Three Kingdoms II, and a few Famicom games.

  • 6264: 8Kx8-bit SRAM
  • 62256: 32Kx8-bit SRAM
           .----\/----.
(A14) nc - |01      28| - +5V
     A12 - |02      27| - /WE
      A7 - |03      26| - CS2 (A13) 
      A6 - |04      25| - A8      
      A5 - |05      24| - A9      
      A4 - |06      23| - A11       
      A3 - |07      22| - /OE       
      A2 - |08      21| - A10       
      A1 - |09      20| - /CS1    
      A0 - |10      19| - D7      
      D0 - |11      18| - D6      
      D1 - |12      17| - D5      
      D2 - |13      16| - D4      
     GND - |14      15| - D3      
           `----------'

621024 Pinout (62512 in parentheses)

In the NES, these chips might be used in "EPROM emulators", or devices into which a game is loaded from an external source (such as a connected personal computer or a NAND flash) before it runs.

  • 621024: 128Kx8-bit SRAM
  • 62512: 512Kx8-bit SRAM (breaks name pattern)
           .----\/----.
(A18) nc - |01      32| - +5V
     A16 - |02      31| - A15
     A14 - |03      30| - CS2 (A17)
     A12 - |04      29| - /WE
      A7 - |05      28| - A13
      A6 - |06      27| - A8      
      A5 - |07      26| - A9      
      A4 - |08      25| - A11       
      A3 - |09      24| - /OE       
      A2 - |10      23| - A10       
      A1 - |11      22| - /CS1    
      A0 - |12      21| - D7      
      D0 - |13      20| - D6      
      D1 - |14      19| - D5      
      D2 - |15      18| - D4      
     GND - |16      17| - D3      
           `----------'

Signal descriptions

A0-A12(-A14)
address
D0-D7
data
/CS1 and (when present) CS2 (chip selects 1 and 2)
when /CS1 is low and CS2 is high, the chip is selected and will accept input or provide output to the data bus.
/WE (write enable)
When the chip is selected, if this pin is low, the eight-bit data D will be written to the address inside the RAM specified by A
/OE (output enable)
When the chip is selected, if this pin is low and /WE is high, the eight bit data in the RAM at address A will be output onto the pins D.

The difference between /OE and the chip selects is that the 6264 responds much faster to /OE, but it draws less power when the chip selects are deasserted.

A circuit to generate /CS1 for decoding a 6264 RAM at $6000-$7FFF is described at PRG RAM circuit. It can also be used to decode a 62256 if you have latches available to control A13 and A14.