6264 static RAM: Difference between revisions

From NESdev Wiki
Jump to navigationJump to search
m (describe 62256 also)
(6116 and MB8416)
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
The '''6264''' is an 8kB static RAM, available in 70 to 200 nanosecond access time variants. It can function on both the NES PPU's 8080 style bus (separate /WE and /OE strobes) or on the CPU's 6500 style bus (by grounding /OE and connecting the R/W signal to /WE). The '''62256''' is similar but has 32kB of RAM instead.
The '''6264''' is an 8kB static RAM, available in 70 to 200 nanosecond access time variants. It can function on both the NES PPU's 8080 style bus (separate /WE and /OE strobes) or on the CPU's 6500 style bus (by grounding /OE and connecting the R/W signal to /WE). The '''62256''' is similar but has 32kB of RAM instead.
== 6116 ==
Certain Konami VRC boards take a 24-pin 2Kx8 SRAM:
<pre>
      ,---\/---.
A7 --| 1    24|-- Vcc
A6 --| 2    23|-- A8
A5 --| 3    22|-- A9
A4 --| 4    21|o- /WE
A3 --| 5    20|o- /OE
A2 --| 6    19|-- A10
A1 --| 7    18|o- /CS1
A0 --| 8    17|-- D7
D0 --| 9    16|-- D6
D1 --|10    15|-- D5
D2 --|11    14|-- D4
Vss --|12    13|-- D3
      `--------
</pre>
(Source: [http://matthieu.benoit.free.fr/cross/data_sheets/MB8416-20.pdf MB8416]; [https://www.idt.com/document/dst/6116sala-data-sheet 6116])
== 6264 Pinout (62256 in parentheses) ==
== 6264 Pinout (62256 in parentheses) ==
The 6264 has been used for work RAM and save RAM in numerous NES games, commonly [[PRG RAM circuit|decoded at $6000-$7FFF]].
The 62256 is used in ''RacerMate Challenge II'', ''Romance of the Three Kingdoms II'', and a few Famicom games.
* 6264: 8Kx8-bit SRAM
* 62256: 32Kx8-bit SRAM
             .----\/----.
             .----\/----.
  (A14) nc - |01      28| - +5V
  (A14) nc - |01      28| - +5V
Line 17: Line 45:
       GND - |14      15| - D3       
       GND - |14      15| - D3       
             `----------'
             `----------'
== 621024 Pinout (62512 in parentheses) ==
In the NES, these chips might be used in "EPROM emulators", or devices into which a game is loaded from an external source (such as a connected personal computer or a NAND flash) before it runs.
* 621024: 128Kx8-bit SRAM
* 62512: 512Kx8-bit SRAM (breaks name pattern)
            .----\/----.
(A18) nc - |01      32| - +5V
      A16 - |02      31| - A15
      A14 - |03      30| - CS2 (A17)
      A12 - |04      29| - /WE
      A7 - |05      28| - A13
      A6 - |06      27| - A8     
      A5 - |07      26| - A9     
      A4 - |08      25| - A11     
      A3 - |09      24| - /OE     
      A2 - |10      23| - A10     
      A1 - |11      22| - /CS1   
      A0 - |12      21| - D7     
      D0 - |13      20| - D6     
      D1 - |14      19| - D5     
      D2 - |15      18| - D4     
      GND - |16      17| - D3     
            `----------'
== Signal descriptions ==
== Signal descriptions ==
;A0-A12(-A14) : address
;A0-A12(-A14) : address
Line 26: Line 78:
The difference between /OE and the chip selects is that the 6264 responds much faster to /OE, but it draws less power when the chip selects are deasserted.
The difference between /OE and the chip selects is that the 6264 responds much faster to /OE, but it draws less power when the chip selects are deasserted.


== See also ==
A circuit to generate /CS1 for decoding a 6264 RAM at $6000-$7FFF is described at [[PRG RAM circuit]].
*[[PRG_RAM_circuit|PRG RAM circuit]]
It can also be used to decode a 62256 if you have latches available to control A13 and A14.
 
[[Category:Integrated circuits]]
[[Category:Integrated circuits]]

Latest revision as of 16:40, 15 May 2016

The 6264 is an 8kB static RAM, available in 70 to 200 nanosecond access time variants. It can function on both the NES PPU's 8080 style bus (separate /WE and /OE strobes) or on the CPU's 6500 style bus (by grounding /OE and connecting the R/W signal to /WE). The 62256 is similar but has 32kB of RAM instead.

6116

Certain Konami VRC boards take a 24-pin 2Kx8 SRAM:

      ,---\/---.
 A7 --| 1    24|-- Vcc
 A6 --| 2    23|-- A8
 A5 --| 3    22|-- A9
 A4 --| 4    21|o- /WE
 A3 --| 5    20|o- /OE
 A2 --| 6    19|-- A10
 A1 --| 7    18|o- /CS1
 A0 --| 8    17|-- D7
 D0 --| 9    16|-- D6
 D1 --|10    15|-- D5
 D2 --|11    14|-- D4
Vss --|12    13|-- D3
      `--------

(Source: MB8416; 6116)

6264 Pinout (62256 in parentheses)

The 6264 has been used for work RAM and save RAM in numerous NES games, commonly decoded at $6000-$7FFF. The 62256 is used in RacerMate Challenge II, Romance of the Three Kingdoms II, and a few Famicom games.

  • 6264: 8Kx8-bit SRAM
  • 62256: 32Kx8-bit SRAM
           .----\/----.
(A14) nc - |01      28| - +5V
     A12 - |02      27| - /WE
      A7 - |03      26| - CS2 (A13) 
      A6 - |04      25| - A8      
      A5 - |05      24| - A9      
      A4 - |06      23| - A11       
      A3 - |07      22| - /OE       
      A2 - |08      21| - A10       
      A1 - |09      20| - /CS1    
      A0 - |10      19| - D7      
      D0 - |11      18| - D6      
      D1 - |12      17| - D5      
      D2 - |13      16| - D4      
     GND - |14      15| - D3      
           `----------'

621024 Pinout (62512 in parentheses)

In the NES, these chips might be used in "EPROM emulators", or devices into which a game is loaded from an external source (such as a connected personal computer or a NAND flash) before it runs.

  • 621024: 128Kx8-bit SRAM
  • 62512: 512Kx8-bit SRAM (breaks name pattern)
           .----\/----.
(A18) nc - |01      32| - +5V
     A16 - |02      31| - A15
     A14 - |03      30| - CS2 (A17)
     A12 - |04      29| - /WE
      A7 - |05      28| - A13
      A6 - |06      27| - A8      
      A5 - |07      26| - A9      
      A4 - |08      25| - A11       
      A3 - |09      24| - /OE       
      A2 - |10      23| - A10       
      A1 - |11      22| - /CS1    
      A0 - |12      21| - D7      
      D0 - |13      20| - D6      
      D1 - |14      19| - D5      
      D2 - |15      18| - D4      
     GND - |16      17| - D3      
           `----------'

Signal descriptions

A0-A12(-A14)
address
D0-D7
data
/CS1 and (when present) CS2 (chip selects 1 and 2)
when /CS1 is low and CS2 is high, the chip is selected and will accept input or provide output to the data bus.
/WE (write enable)
When the chip is selected, if this pin is low, the eight-bit data D will be written to the address inside the RAM specified by A
/OE (output enable)
When the chip is selected, if this pin is low and /WE is high, the eight bit data in the RAM at address A will be output onto the pins D.

The difference between /OE and the chip selects is that the 6264 responds much faster to /OE, but it draws less power when the chip selects are deasserted.

A circuit to generate /CS1 for decoding a 6264 RAM at $6000-$7FFF is described at PRG RAM circuit. It can also be used to decode a 62256 if you have latches available to control A13 and A14.