Bandai FCG board: Difference between revisions

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(link Bandai FCG, though this probably needs merge with INES Mapper 016)
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[[Category:in NesCartDB]][[Category:ASIC mappers]][[Category:Mappers with cycle IRQs]]
[[Category:in NesCartDB]][[Category:ASIC mappers]][[Category:Mappers with cycle IRQs]]
Bandai FCG boards are used largely by Bandai for ''Dragon Ball'' and ''Gundam'' games, as well as a few others. One IREM title uses it as well. All of these games were originally assigned to [[INES Mapper 016]] before the subtle differences, that are nonetheless relevant for fully functional emulation, became known.
[[Bandai FCG]] boards are used largely by Bandai for ''Dragon Ball'' and ''Gundam'' games, as well as a few others. One IREM title uses it as well. All of these games were originally assigned to [[INES Mapper 016]] before the subtle differences, that are nonetheless relevant for fully functional emulation, became known.


* Games with FCG-1 ASIC ([[INES Mapper 016]] submapper 4):
* Games with FCG-1 ASIC ([[INES Mapper 016]] submapper 4):

Revision as of 18:47, 25 September 2018

Bandai FCG boards are used largely by Bandai for Dragon Ball and Gundam games, as well as a few others. One IREM title uses it as well. All of these games were originally assigned to INES Mapper 016 before the subtle differences, that are nonetheless relevant for fully functional emulation, became known.

  • Games with FCG-1 ASIC (INES Mapper 016 submapper 4):
    • Akuma-kun: Makai no Wana
    • Dragon Ball: Daimaou Fukkatsu
    • Dragon Ball 3: Gokuu Den
    • Famicom Jump: Hero Retsuden
    • Meimon! Dai-3 Yakyuu-bu
    • Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken
    • Sakigake!! Otoko Juku: Shippu 1-gou Sei
  • Games with LZ93D50 ASIC and no EEPROM (INES Mapper 016 submapper 5, NES 2.0 byte 10=$00):
    • Crayon Shin-chan: Ora to Poi Poi
  • Games with LZ93D50 ASIC and 256-byte 24C02 EEPROM (INES Mapper 016 submapper 5, NES 2.0 byte 10=$20):
    • Dragon Ball Z II: Gekishin Freezer!!
    • Dragon Ball Z III: Ressen Jinzou Ningen
    • Dragon Ball Z Gaiden: Saiya-jin Zetsumetsu Keikaku
    • Rokudenashi Blues
    • SD Gundam Gaiden - Knight Gundam Monogatari 2: Hikari no Kishi
    • SD Gundam Gaiden - Knight Gundam Monogatari 3: Densetsu no Kishidan
  • Games with LZ93D50 ASIC and 128-byte 24C01 EEPROM (INES Mapper 159, NES 2.0 byte 10=$10):
    • Dragon Ball Z: Kyoushuu! Saiya-jin
    • Magical Taruruuto-kun: Fantastic World!!
    • Magical Taruruuto-kun 2: Mahou Daibouken
    • SD Gundam Gaiden - Knight Gundam Monogatari
  • Games with LZ93D50 ASIC and 8 KiB battery-backed WRAM (INES Mapper 153, NES 2.0 byte 10=$70):
    • Famicom Jump II: Saikyou no 7-nin
  • Datach Joint ROM system games using only the 256-byte 24C02 EEPROM on the Datach Main Unit (INES Mapper 157, NES 2.0 byte 10=$00):
    • Crayon Shin-chan: Ora to Poi Poi
    • Dragon Ball Z: Gekitou Tenkaichi Budoukai
    • J-League Super Top Players
    • SD Gundam Wars
    • Ultraman Club: Spokon Fight!!
    • Yuu Yuu Hakusho - Bakutou Ankoku Bujutsu-kai
  • Datach Joint ROM system game using both the 256-byte 24C02 EEPROM on the Datach Main Unit and its own additional 128-byte 24C01 EEPROM (INES Mapper 157, NES 2.0 byte 10=$10):
    • Battle Rush: Build up Robot Tournament

Please refer to the INES Mapper 016 page for a general description of all registers, and to the INES Mapper 153, INES Mapper 157 and INES Mapper 159 pages to learn about the differences of those particular mappers compared to mapper 16.