CPU power up state: Difference between revisions

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(→‎After reset: APU Frame Counter behavior differs between 2A03letterless and 2A03G)
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:P = $34<ref>The [[Emulator tests|golden log of nestest]] differs from this in the [[CPU status flag behavior|irrelevant bits 5 and 4 of P]]</ref> (IRQ disabled)<ref>IRQ was first asserted about 1/60 second after power-up, by APU.</ref>
:P = $34<ref>The [[Emulator tests|golden log of nestest]] differs from this in the [[CPU status flag behavior|irrelevant bits 5 and 4 of P]]</ref> (IRQ disabled)<ref>IRQ was first asserted about 1/60 second after power-up, by APU.</ref>
:A, X, Y = 0
:A, X, Y = 0
:S = $FD<ref name="reset-stack-push">RESET uses the logic shared with NMI, IRQ, and BRK that would push PC and P. However, like [http://visual6502.org/wiki/index.php?title=6502_BRK_and_B_bit#masking_of_the_stack_writes_during_RESET some but not all 6502s], the 2A03 prohibits writes during reset. [https://forums.nesdev.org/viewtopic.php?p=184247#p184247 This test] relies on open bus being precharged by these reads. See [https://www.youtube.com/watch?v=fWqBmmPQP40&t=41m45s 27c3: Reverse Engineering the MOS 6502 CPU (en)] from 41:45 onward for details</ref>
:S = $FD<ref name="reset-stack-push">RESET uses the logic shared with NMI, IRQ, and BRK that would push PC and P. However, like [[Visual6502wiki/6502 BRK and B bit#masking of the stack writes during RESET|some but not all 6502s]], the 2A03 prohibits writes during reset. [https://forums.nesdev.org/viewtopic.php?p=184247#p184247 This test] relies on open bus being precharged by these reads. See [https://www.youtube.com/watch?v=fWqBmmPQP40&t=41m45s 27c3: Reverse Engineering the MOS 6502 CPU (en)] from 41:45 onward for details</ref>
:$4017 = $00 (frame irq enabled)
:$4017 = $00 (frame irq enabled)
:$4015 = $00 (all channels disabled)
:$4015 = $00 (all channels disabled)

Revision as of 21:03, 7 March 2023

The following results are from a US (NTSC) NES, original front-loading design, RP2A03G CPU chip, NES-CPU-07 main board revision, manufactured in 1988. The memory values are probably slightly different for each individual NES console. Please note that you should NOT rely on the state of any registers after Power-UP and especially not the stack register and RAM ($0000-$07FF).

At power-up

P = $34[1] (IRQ disabled)[2]
A, X, Y = 0
S = $FD[3]
$4017 = $00 (frame irq enabled)
$4015 = $00 (all channels disabled)
$4000-$400F = $00
$4010-$4013 = $00 [4]
All 15 bits of noise channel LFSR = $0000[5]. The first time the LFSR is clocked from the all-0s state, it will shift in a 1.
2A03G: APU Frame Counter reset. (but 2A03letterless: APU frame counter powers up at a value equivalent to 15)
Internal memory ($0000-$07FF) has unreliable startup state. Some machines may have consistent RAM contents at power-on, but others do not.
  • Emulators often implement a consistent RAM startup state (e.g. all $00 or $FF, or a particular pattern), and flash carts like the PowerPak may partially or fully initialize RAM before starting a program, so an NES programmer must be careful not to rely on the startup contents of RAM.

After reset

A, X, Y were not affected
S was decremented by 3 (but nothing was written to the stack)[3]
The I (IRQ disable) flag was set to true (status ORed with $04)
The internal memory was unchanged
APU mode in $4017 was unchanged
APU was silenced ($4015 = 0)
APU triangle phase is reset to 0 (i.e. outputs a value of 15, the first step of its waveform)
APU DPCM output ANDed with 1 (upper 6 bits cleared)
2A03G: APU Frame Counter reset. (but 2A03letterless: APU frame counter retains old value) [6]

See also

Notes

  1. The golden log of nestest differs from this in the irrelevant bits 5 and 4 of P
  2. IRQ was first asserted about 1/60 second after power-up, by APU.
  3. 3.0 3.1 RESET uses the logic shared with NMI, IRQ, and BRK that would push PC and P. However, like some but not all 6502s, the 2A03 prohibits writes during reset. This test relies on open bus being precharged by these reads. See 27c3: Reverse Engineering the MOS 6502 CPU (en) from 41:45 onward for details
  4. Eliminator Boat Duel
  5. Noise channel init log
  6. 2A03letterless is missing transistor to set frame counter LFSR on reset