Camerica CME-01 pinout: Difference between revisions

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(two associated mappers for two games)
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   (N) CPU /RMS -> | 05  24 | -> PRG /CE (R)
   (N) CPU /RMS -> | 05  24 | -> PRG /CE (R)
   (N)  CIC+RST -> | 06  23 | -> PRG /OE (R)
   (N)  CIC+RST -> | 06  23 | -> PRG /OE (R)
   (N)  CPU R/W -> | 07  22 | <- CPU D7  (R,N)
   (N)  CPU R/W -> | 07  22 | <> CPU D7  (R,N)
  (n/c)  OUTER2 <- | 08  21 | <- CPU D0  (R,N)
  (n/c)  OUTER2 <- | 08  21 | <> CPU D0  (R,N)
  (n/c)  OUTER0 <- | 09  20 | <- CPU D6  (R,N)
  (n/c)  OUTER0 <- | 09  20 | <> CPU D6  (R,N)
  (n/c)  OUTER1 <- | 10  19 | <- CPU D1  (R,N)
  (n/c)  OUTER1 <- | 10  19 | <> CPU D1  (R,N)
         MOSFET <- | 11  18 | <- CPU D5  (R,N)
         MOSFET <- | 11  18 | <> CPU D5  (R,N)
   10MHz CLK IN -> | 12  17 | <- CPU D2  (R,N)
   10MHz CLK IN -> | 12  17 | <> CPU D2  (R,N)
   10MHz CLK OUT <- | 13  16 | <- CPU D4  (R,N)
   10MHz CLK OUT <- | 13  16 | <> CPU D4  (R,N)
             GND -- | 14  15 | <- CPU D3  (R,N)
             GND -- | 14  15 | <> CPU D3  (R,N)
                   '---------'
                   '---------'
The data bus injects a NOP slide for a fixed amount of time, relying on using the MOSFET connected to the MOSFET output to brown out the NES's power supply and crash the CIC.


*Appears in ''Cosmic Spacehead''[http://bootgod.dyndns.org:7777/profile.php?id=4588] and ''Super Adventure Quests'' [https://www.jammarcade.net/tag/codemasters/]
*Appears in ''Cosmic Spacehead''[http://bootgod.dyndns.org:7777/profile.php?id=4588] and ''Super Adventure Quests'' [https://www.jammarcade.net/tag/codemasters/]
* Source: [http://forums.nesdev.org/viewtopic.php?f=9&t=19808]
* Source: [//forums.nesdev.org/viewtopic.php?f=9&t=19808 Krzysiobal]

Revision as of 00:22, 14 March 2020

Camerica CME-01: 0.6" 28-pin PDIP (Mapper 71 or Mapper 232 depending on PCB)

                  .----v----.
  (R)  PRG-A16 <- | 01   28 | -- +4.3V
  (R)  PRG-A15 <- | 02   27 | -> PRG A17 (R)
(R,N)  CPU-A12 -> | 03   26 | -> PRG A14 (R)
  (N)  CPU-A14 -> | 04   25 | <- CPU A13 (R,N)
  (N) CPU /RMS -> | 05   24 | -> PRG /CE (R)
  (N)  CIC+RST -> | 06   23 | -> PRG /OE (R)
  (N)  CPU R/W -> | 07   22 | <> CPU D7  (R,N)
(n/c)   OUTER2 <- | 08   21 | <> CPU D0  (R,N)
(n/c)   OUTER0 <- | 09   20 | <> CPU D6  (R,N)
(n/c)   OUTER1 <- | 10   19 | <> CPU D1  (R,N)
        MOSFET <- | 11   18 | <> CPU D5  (R,N)
  10MHz CLK IN -> | 12   17 | <> CPU D2  (R,N)
 10MHz CLK OUT <- | 13   16 | <> CPU D4  (R,N)
           GND -- | 14   15 | <> CPU D3  (R,N)
                  '---------'

The data bus injects a NOP slide for a fixed amount of time, relying on using the MOSFET connected to the MOSFET output to brown out the NES's power supply and crash the CIC.

  • Appears in Cosmic Spacehead[1] and Super Adventure Quests [2]
  • Source: Krzysiobal