Colour-emphasis games: Difference between revisions

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* '' The Fantastic Adventures of Dizzy'' uses it in the beginning when the scroll is unfurled.  
* '' The Fantastic Adventures of Dizzy'' uses it in the beginning when the scroll is unfurled.  
* ''Final Fantasy'' and ''Final Fantasy II'' rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen
* ''Final Fantasy'' and ''Final Fantasy II'' rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen
* ''Noah's Ark (E)'' uses blue emphasis combined with grayscale mode to put part of the level underwater.
* ''[[wikia:c:bootleggames:Aladdin (Super Game)|Super Game's Aladdin]]'' uses red emphasis to tint the screen during gameplay, and all 3 emphasis bits to dim when paused.  The official version of ''Aladdin'', released only in Europe, also uses the emphasis bits to tint the screen green during gameplay (as the PAL console flips the red and green emphasis bits), but does not dim the screen when paused.
* ''[[wikia:c:bootleggames:Aladdin (Super Game)|Super Game's Aladdin]]'' uses red emphasis to tint the screen during gameplay, and all 3 emphasis bits to dim when paused.  The official version of ''Aladdin'', released only in Europe, also supports red emphasis to tint the screen during gameplay, but does not dim the screen when paused.


The following games set all 3 emphasis bits at once to dim the screen:
The following games set all 3 emphasis bits at once to dim the screen:
* ''Cliffhanger''
* ''Cybernoid - The Fighting Machine'' on the top part of the difficulty select and better luck next time screens.  Also uses red emphasis when the screen changes in-game.
* ''Dragon's Lair''
* ''Felix the Cat''
* ''Felix the Cat''
* ''Fun House'' for fading out
* ''The Immortal''
* ''The Immortal''
* ''Indiana Jones and the Last Crusade (Taito)'', story scenes and some action scenes.
* ''Indiana Jones and the Last Crusade (Taito)'', story scenes and some action scenes.
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* ''Just Breed''
* ''Just Breed''
* ''Lagrange Point'' uses colour emphasis, in some frames combined with grayscale bit to do a very cheap fade-out effect when switching to and from the menu on the playfield, and also when entering into battle
* ''Lagrange Point'' uses colour emphasis, in some frames combined with grayscale bit to do a very cheap fade-out effect when switching to and from the menu on the playfield, and also when entering into battle
* ''Legend of Prince Valiant, The (E)'' uses full emphasis on the title screen, green emphasis for gameplay and red emphasis for status bar
* ''Lethal Weapon''
* ''The Lion King (E)''
* ''The Lion King (E)''
* ''Magician''
* ''Magician''
* ''Mickey's Adventures in Numberland''
* ''Muppet Adventure: Chaos at the Carnival''
* ''Noah's Ark (E)'' uses blue emphasis combined with grayscale mode to put part of the level underwater and all 3 emphasis bits in other cases
* ''Qix''
* ''Rampart'' uses color emphasis on the player select screen, the options screen and some of the scrolling text.  Blue emphasis is used for the score tally bar.
* ''R.B.I. Baseball 3''
* ''R.B.I. Baseball 3''
* ''Space Shuttle Project''
* ''Super Spy Hunter'', when paused. The Japanese version ''Battle Formula'' doesn't do this.
* ''Super Spy Hunter'', when paused. The Japanese version ''Battle Formula'' doesn't do this.
* ''Xiao Ma Li''


== Homebrew ==
== Homebrew ==
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* [http://pineight.com/nes/#editor Graphics editor] by Damian Yerrick allows applying a <samp>SCREEN TINT</samp> to the picture.
* [http://pineight.com/nes/#editor Graphics editor] by Damian Yerrick allows applying a <samp>SCREEN TINT</samp> to the picture.
* [http://nesdev.org/Munchie_Attack.zip Munchie Attack] by Memblers dims the screen upon Game Over.
* [http://nesdev.org/Munchie_Attack.zip Munchie Attack] by Memblers dims the screen upon Game Over.
* [http://morphcat.de/superbatpuncher/ Super Bat Puncher Demo] dims the screen during pause.
* Battle Kid and Battle Kid 2 dim the screen during pause.
* Waddles the Duck by cppchriscpp dims the screen when on a warp, and RG-emphasis when in ice-dimension, among others.
== Multicarts' menus ==
* ''[https://bootleggames.fandom.com/wiki/400-in-1_Multicart 400 in 1] sets all 3 bits


== Romhacks ==
== Romhacks ==
* ''[https://sites.google.com/site/rockman4mi/ Rockman 4 Minus Infinity]'' (during Brightman's stage) darkens areas farther away from Mega Man.
* ''[https://sites.google.com/site/rockman4mi/ Rockman 4 Minus Infinity]'' (during Brightman's stage) darkens areas farther away from Mega Man.
* ''[http://bisqwit.iki.fi/cv2fin/ Bisqwit's Castlevania II retranslation]'' uses the de-emphasis bits to highlight a section of a screen when scrolling the list of savegame slots.


== References ==
== References ==
* [http://forums.nesdev.org/viewtopic.php?t=8623 BBS topic]
* [http://forums.nesdev.org/viewtopic.php?t=8623 BBS topic]
* [http://forums.nesdev.org/viewtopic.php?f=16&t=11995 BBS topic #2]
* [http://forums.nesdev.org/viewtopic.php?f=16&t=11995 BBS topic #2]

Revision as of 22:02, 5 June 2021

The following is a list of games which make use of PPU register $2001's colour emphasis bits (D7 to D5):

Commercial

  • Bubble Bobble for the Famicom Disk System uses red emphasis to tint the screen throughout the game, which is absent in the cartridge releases.
  • The Fantastic Adventures of Dizzy uses it in the beginning when the scroll is unfurled.
  • Final Fantasy and Final Fantasy II rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen
  • Super Game's Aladdin uses red emphasis to tint the screen during gameplay, and all 3 emphasis bits to dim when paused. The official version of Aladdin, released only in Europe, also uses the emphasis bits to tint the screen green during gameplay (as the PAL console flips the red and green emphasis bits), but does not dim the screen when paused.

The following games set all 3 emphasis bits at once to dim the screen:

  • Cliffhanger
  • Cybernoid - The Fighting Machine on the top part of the difficulty select and better luck next time screens. Also uses red emphasis when the screen changes in-game.
  • Dragon's Lair
  • Felix the Cat
  • Fun House for fading out
  • The Immortal
  • Indiana Jones and the Last Crusade (Taito), story scenes and some action scenes.
  • James Bond Jr
  • The Jungle Book
  • Just Breed
  • Lagrange Point uses colour emphasis, in some frames combined with grayscale bit to do a very cheap fade-out effect when switching to and from the menu on the playfield, and also when entering into battle
  • Legend of Prince Valiant, The (E) uses full emphasis on the title screen, green emphasis for gameplay and red emphasis for status bar
  • Lethal Weapon
  • The Lion King (E)
  • Magician
  • Mickey's Adventures in Numberland
  • Muppet Adventure: Chaos at the Carnival
  • Noah's Ark (E) uses blue emphasis combined with grayscale mode to put part of the level underwater and all 3 emphasis bits in other cases
  • Qix
  • Rampart uses color emphasis on the player select screen, the options screen and some of the scrolling text. Blue emphasis is used for the score tally bar.
  • R.B.I. Baseball 3
  • Space Shuttle Project
  • Super Spy Hunter, when paused. The Japanese version Battle Formula doesn't do this.
  • Xiao Ma Li

Homebrew

  • Wall by Chris Covell uses a blue emphasis to simulate the water flooding the wall.
  • Graphics editor by Damian Yerrick allows applying a SCREEN TINT to the picture.
  • Munchie Attack by Memblers dims the screen upon Game Over.
  • Super Bat Puncher Demo dims the screen during pause.
  • Battle Kid and Battle Kid 2 dim the screen during pause.
  • Waddles the Duck by cppchriscpp dims the screen when on a warp, and RG-emphasis when in ice-dimension, among others.

Multicarts' menus

Romhacks

References