Emulation tutorials: Difference between revisions

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These cover some specific emulation topics.
These cover some specific emulation topics.


* Concepts: [[Accuracy]], [[Catch-up]], [[Enhancement]]
* Game lists: [[Game bugs]], [[Tricky-to-emulate games]]
* Other resources: [[Emulator tests]]


* [http://www.slack.net/~ant/nes-emu/6502.html Blargg's 6502 Emulation Notes] covers techniques for efficient 6502 emulation.
== External links ==
* [http://nesdev.parodius.com/bbs/viewtopic.php?t=599 Sprite 0 Hit Detection]
 
* [http://nesdev.parodius.com/bbs/viewtopic.php?t=505 Efficient and accurate CPU and PPU timing] without running each one every clock cycle
* [http://blargg.8bitalley.com/nes-emu/6502.html Blargg's 6502 Emulation Notes] covers techniques for efficient 6502 emulation.
* [http://nesdev.parodius.com/bbs/viewtopic.php?t=711 Filtering left+right and up+down] to avoid problems in some games
* [http://forums.nesdev.org/viewtopic.php?t=599 Sprite 0 Hit Detection]
* [http://nesdev.parodius.com/bbs/viewtopic.php?t=511 Caching optimization for CHR rendering]
* [http://forums.nesdev.org/viewtopic.php?t=505 Efficient and accurate CPU and PPU timing] without running each one every clock cycle
* [http://nesdev.parodius.com/bbs/viewtopic.php?p=19655 CLI latency discussion]
* [http://forums.nesdev.org/viewtopic.php?t=711 Filtering left+right and up+down] to avoid problems in some games
* [http://nesdev.parodius.com/bbs/viewtopic.php?t=547&postdays=0&postorder=asc&highlight=bus+conflict&start=0 Discussion about CPU per cycle emulation]
* [http://forums.nesdev.org/viewtopic.php?t=511 Caching optimization for CHR rendering]
* [http://forums.nesdev.org/viewtopic.php?p=19655#p19655 CLI latency discussion]
* [http://forums.nesdev.org/viewtopic.php?t=547 Discussion about CPU per cycle emulation]

Latest revision as of 23:55, 5 March 2015

These cover some specific emulation topics.

External links