Famicom 3D System: Difference between revisions

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The '''''Famicom 3D System''''' is an accessory for the FamiCom that was only released in Japan in 1987. The 3D system consisted of a pair of liquid crystal shutter glasses that received video signals through dual 3.5mm jacks on a special adapter. It gave compatible games the illusion of 3D depth. Most games released would play in conventional 2D until a "3D mode" was activated by use of the select button. — [[wikipedia:Famicom 3D System|from Wikipedia]]
[[File:Famicom-3D-System.jpg|400px|thumb|right|Famicom 3D System]]
The [[Famicom 3D System]] is a Famicom expansion port device that uses active LCD shutter glasses to provide 3D visuals. The headset (HVC-031) plugs into a control box (HVC-032) using a 3.5mm connector. The control box has two such ports, allowing up to two headsets, and passes through a Famicom expansion port so other controllers can be used. Compatible games manually control which eye sees which frame, alternating to give each eye a unique perspective that creates a 30 Hz stereoscopic image. While these glasses do not require a CRT TV to correctly function, modern TVs without very low latency and some kind of impulse display, such as black frame insertion, may not be compatible.
 
The 3D System is supported by the following Famicom games:
* ''Attack Animal Gakuen'' (1987)
* ''Cosmic Epsilon'' (1989)
* ''Falsion'' (1987)
* ''Famicom Grand Prix II: 3D Hot Rally'' (1988)
* ''Fuuun Shourin Ken: Ankoku no Maou'' (1988)
* ''Highway Star'' (1987)
* ''JJ: Tobidase Daisakusen Part II'' (1987)
* ''Tobidase Daisakusen'' (1987)
 
In these games, the 3D mode can be toggled with the select button except in ''Fuuun Shourin Ken: Ankoku no Maou'', where the mode is enabled by holding A while pressing start on the title screen.
 
Note that the 3D System was only released in Japan. Versions of these games released internationally (''3-D WorldRunner'' and ''Rad Racer'') instead achieve 3D with an anaglyph mode using passive red and cyan glasses.


=== Output ($4016 write) ===
=== Output ($4016 write) ===
Line 7: Line 22:
  xxxx xxFx
  xxxx xxFx
         |
         |
         +--- Obscure or allow light to pass to the left or right eye.
         +--- 0: Next field of video is for left eye (left eye lens is transparent; right eye lens is opaque)
            1: Next field of video is for right eye


Because the Famicom only generated images at 60Hz, each resultant image will flicker at 30Hz.
Because the Famicom only generated images at 60Hz, each resultant image will flicker at 30Hz.

Latest revision as of 17:28, 17 January 2024

Famicom 3D System

The Famicom 3D System is a Famicom expansion port device that uses active LCD shutter glasses to provide 3D visuals. The headset (HVC-031) plugs into a control box (HVC-032) using a 3.5mm connector. The control box has two such ports, allowing up to two headsets, and passes through a Famicom expansion port so other controllers can be used. Compatible games manually control which eye sees which frame, alternating to give each eye a unique perspective that creates a 30 Hz stereoscopic image. While these glasses do not require a CRT TV to correctly function, modern TVs without very low latency and some kind of impulse display, such as black frame insertion, may not be compatible.

The 3D System is supported by the following Famicom games:

  • Attack Animal Gakuen (1987)
  • Cosmic Epsilon (1989)
  • Falsion (1987)
  • Famicom Grand Prix II: 3D Hot Rally (1988)
  • Fuuun Shourin Ken: Ankoku no Maou (1988)
  • Highway Star (1987)
  • JJ: Tobidase Daisakusen Part II (1987)
  • Tobidase Daisakusen (1987)

In these games, the 3D mode can be toggled with the select button except in Fuuun Shourin Ken: Ankoku no Maou, where the mode is enabled by holding A while pressing start on the title screen.

Note that the 3D System was only released in Japan. Versions of these games released internationally (3-D WorldRunner and Rad Racer) instead achieve 3D with an anaglyph mode using passive red and cyan glasses.

Output ($4016 write)

7  bit  0
---- ----
xxxx xxFx
       |
       +--- 0: Next field of video is for left eye (left eye lens is transparent; right eye lens is opaque)
            1: Next field of video is for right eye

Because the Famicom only generated images at 60Hz, each resultant image will flicker at 30Hz.