Famicom 3D System: Difference between revisions

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(The simplest peripheral of them all?)
 
(pretty certain this is right ... don't actually have glasses with which to verify)
Line 7: Line 7:
  xxxx xxFx
  xxxx xxFx
         |
         |
         +--- Obscure or allow light to pass to the left or right eye.
         +--- 0: Next field of video is for left eye (left eye lens is transparent; right eye lens is opaque)
            1: Next field of video is for right eye


Because the Famicom only generated images at 60Hz, each resultant image will flicker at 30Hz.
Because the Famicom only generated images at 60Hz, each resultant image will flicker at 30Hz.

Revision as of 22:48, 9 April 2021

The Famicom 3D System is an accessory for the FamiCom that was only released in Japan in 1987. The 3D system consisted of a pair of liquid crystal shutter glasses that received video signals through dual 3.5mm jacks on a special adapter. It gave compatible games the illusion of 3D depth. Most games released would play in conventional 2D until a "3D mode" was activated by use of the select button. — from Wikipedia

Output ($4016 write)

7  bit  0
---- ----
xxxx xxFx
       |
       +--- 0: Next field of video is for left eye (left eye lens is transparent; right eye lens is opaque)
            1: Next field of video is for right eye

Because the Famicom only generated images at 60Hz, each resultant image will flicker at 30Hz.