INES Mapper 036: Difference between revisions

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(should explicitly mention bus conflicts with PRG ROM)
(add link to glukvideo informational website; add confusing other games on same PCB)
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[[Category:iNES Mappers|036]][[Category:GNROM-like mappers|036]]
[[Category:iNES Mappers|036]][[Category:GNROM-like mappers|036]]
[[iNES Mapper 036]] is assigned to TXC's PCB '''01-22000-400''', featuring a 74138, a 74175, and usually a 24-pin ASIC labeled ''05-00002-010''. Three games are currently known to use it, mostly published by Gluk Video:
[[iNES Mapper 036]] is assigned to TXC's PCB '''01-22000-400''', featuring a 74138, a 74175, and usually a 24-pin ASIC labeled ''05-00002-010''. Two games are currently known to use it, [http://glukvideo.info/listado-juegos-gluk mostly published by Gluk Video]:
* Strike Wolf
* Strike Wolf
* Policeman
* Policeman
* F-15 City War (no ASIC)


Even though these games can evidently be emulated as a weird kind of GNROM, the hardware does something quite different:
Even though these games can evidently be emulated as a weird kind of GNROM, the hardware does something quite different:
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This PRG reverse-engineering is confusing but mostly complete
This PRG reverse-engineering is confusing but mostly complete
Three additional games reportedly use the same PCB, with no ASIC, but they seem incompatible with the above-described CHR banking.
* F-15 City War
* Volley ball
* Puzzle
They're commonly emulated as [[NINA-003-006|NINA-06]].


See also:  
See also:  
* http://forums.nesdev.org/viewtopic.php?p=167180#p167180 Thread about dumping Policeman starts here
* http://forums.nesdev.org/viewtopic.php?p=167180#p167180 Thread about dumping Policeman starts here

Revision as of 05:44, 6 April 2016

iNES Mapper 036 is assigned to TXC's PCB 01-22000-400, featuring a 74138, a 74175, and usually a 24-pin ASIC labeled 05-00002-010. Two games are currently known to use it, mostly published by Gluk Video:

  • Strike Wolf
  • Policeman

Even though these games can evidently be emulated as a weird kind of GNROM, the hardware does something quite different:

The CHR banking is definitely implemented using the two 7400-series ICs:

Mask: $E200
write $4200: [.... CCCC] - Select 8 KiB CHR bank

The PRG banking is part of the ASIC:

Mask: $E103
write $4102 or $8000-$FFFF: [..PP ....] - Request 32 KiB PRG bank
write $4100: activate bankswitch to bitwise NOT of requested bank
then write $8000-$FFFF: correct bankswitch without extra inversion
read $4100: [..PP ....] - Return current 32 KiB PRG bank
read or write others: ?

There are bus conflicts on writes to $8000-$FFFF.

This PRG reverse-engineering is confusing but mostly complete


Three additional games reportedly use the same PCB, with no ASIC, but they seem incompatible with the above-described CHR banking.

  • F-15 City War
  • Volley ball
  • Puzzle

They're commonly emulated as NINA-06.

See also: