INES Mapper 153: Difference between revisions

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[[Category:iNES Mappers|153]][[Category:Mappers with cycle IRQs|153]][[Category:Mappers with CHR RAM|153]]
[[Category:iNES Mappers|153]][[Category:Mappers with cycle IRQs|153]][[Category:Mappers with CHR RAM|153]]
iNES Mapper 153 is used for a Bandai '''FCG''' board with an LZ93D50 ASIC and 8192 bytes of battery-backed WRAM. These 8192 bytes must be denoted as PRG-NVRAM in the [[NES 2.0]] header using byte value $70. Only one game, ''Famicom Jump II: Saikyou no 7-nin'', uses this mapper.  
iNES Mapper 153 is used for a [[Bandai FCG]] board with an [[Bandai LZ93D50 pinout|LZ93D50 ASIC]] and 8192 bytes of battery-backed WRAM. These 8192 bytes must be denoted as PRG-NVRAM in the [[NES 2.0]] header using byte value $70. Only one game, ''Famicom Jump II: Saikyou no 7-nin'', uses this mapper.  


=Banks=
=Banks=
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* Because the ASIC's PA12 and PA13 inputs are grounded, only registers $8000-$8003 instead of $8000-$8007 are relevant.
* Because the ASIC's PA12 and PA13 inputs are grounded, only registers $8000-$8003 instead of $8000-$8007 are relevant.
* No CHR banking is available.  
* No CHR banking is available.  
==Inner PRG-ROM Bank Select ($8008 write)==
==Inner PRG-ROM Bank Select ($8008 write)==
Mask: $800F
7  bit  0
---- ----
.... PPPP
      ||||
      ++++-- Select 16 KiB inner PRG-ROM bank at CPU $8000-$BFFF 
==Nametable Mirroring Type Select ($8009 write)==
==Nametable Mirroring Type Select ($8009 write)==
Mask: $800F
7  bit  0
---- ----
.... ..MM
        ||
        ++-- Select nametable mirroring type
              0: Vertical
              1: Horizontal
              2: One-screen, page 0
              3: One-screen, page 1
==IRQ Control ($800A write)==
==IRQ Control ($800A write)==
Mask: $800F
==IRQ Latch ($800B-$800C write)==
These four registers function the same way as on [[INES Mapper 016]], submapper 5.
7  bit  0
---- ----
.... ...C
        |
        +-- IRQ counter control
              0: Counting disabled
              1: Counting enabled
* Writing to this register acknowledges a pending IRQ, and copies the latch to the actual counter.
* If a write to this register enables counting while the counter is holding a value of zero, an IRQ is generated immediately.
==IRQ Latch/Counter ($800B-$800C write)==
Mask: $800F
    $C        $B
7  bit  0  7  bit  0
---- ----  ---- ----
CCCC CCCC  CCCC CCCC
|||| ||||  |||| ||||
++++-++++--++++-++++-- Counter value (little-endian)
* If counting is enabled, the counter decreases on every M2 cycle. When it holds a value of zero, an IRQ is generated.
* These registers modify a latch that will only be copied to the actual counter when register $xxxA is written to.


==PRG-RAM Control ($800D write)==
==PRG-RAM Control ($800D write)==

Latest revision as of 18:47, 25 September 2018

iNES Mapper 153 is used for a Bandai FCG board with an LZ93D50 ASIC and 8192 bytes of battery-backed WRAM. These 8192 bytes must be denoted as PRG-NVRAM in the NES 2.0 header using byte value $70. Only one game, Famicom Jump II: Saikyou no 7-nin, uses this mapper.

Banks

  • CPU $6000-$7FFF: 8 KiB battery-backed WRAM
  • CPU $8000-$BFFF: 16 KiB switchable PRG-ROM bank
  • CPU $C000-$FFFF: 16 KiB PRG ROM bank, fixed to the last bank
  • PPU $0000-$1FFF: 8 KiB unbanked CHR-RAM

Registers

Outer PRG-ROM Bank Select ($8000-$8003 write)

Mask: $800F

7  bit  0
---- ----
xxxx xxxP
        |
        +-- Select 256 KiB outer PRG-ROM bank at CPU $8000-$FFFF
  • The same value must be written to all four registers, or the outer PRG-ROM bank would be switched as the PPU is rendering.
  • Because the ASIC's PA12 and PA13 inputs are grounded, only registers $8000-$8003 instead of $8000-$8007 are relevant.
  • No CHR banking is available.

Inner PRG-ROM Bank Select ($8008 write)

Nametable Mirroring Type Select ($8009 write)

IRQ Control ($800A write)

IRQ Latch ($800B-$800C write)

These four registers function the same way as on INES Mapper 016, submapper 5.

PRG-RAM Control ($800D write)

Mask: $800F

7  bit  0
---- ----
..E. ....
  |
  +-------- PRG-RAM Chip Enable (1=Enable)

Note

When booting with WRAM filled with zeroes, Famicom Jump II will freeze with a black screen. Simply soft-resetting the console will then always run the game properly unless WRAM is zeroed out again.