INES Mapper 164: Difference between revisions

From NESdev Wiki
Jump to navigationJump to search
(rewrite)
No edit summary
Line 17: Line 17:
All registers are initialized to $00 on reset.
All registers are initialized to $00 on reset.
==PRG-ROM Bank Low/1 bpp Mode Switch ($5000, write)==
==PRG-ROM Bank Low/1 bpp Mode Switch ($5000, write)==
  Mask: $FB00
  Mask: $FF00
   
   
  D~7654 3210
  D~7654 3210
Line 36: Line 36:
* Because this register is initialized to $00 on reset, thus clearing bit 4 which causes UxROM mode, the game's reset vectors will be at the end of 16 KiB bank #31.
* Because this register is initialized to $00 on reset, thus clearing bit 4 which causes UxROM mode, the game's reset vectors will be at the end of 16 KiB bank #31.
==PRG-ROM Bank High ($5100, write)==
==PRG-ROM Bank High ($5100, write)==
  Mask: $FB00
  Mask: $FF00
   
   
  D~7654 3210
  D~7654 3210
Line 43: Line 43:
           ++- PRG A20..A19
           ++- PRG A20..A19
==Microwire Interface ($5200, write)==
==Microwire Interface ($5200, write)==
  Mask: $FB00
  Mask: $FF00
   
   
  D~7654 3210
  D~7654 3210
Line 52: Line 52:
       +------ 93C66 EEPROM CS output
       +------ 93C66 EEPROM CS output


==Microwire Interface ($5200, read)==
==Unknown ($5300, write)==
  Mask: $FB00
Mask: $FF00
 
All games just write $00 to this register. Its meaning is certainly not the one seen in [[INES Mapper 162]]/163.
==Microwire Interface ($5500, read)==
  Mask: $FF00
   
   
  D~7654 3210
  D~7654 3210
Line 61: Line 65:
         |
         |
         +--- 93C66 EEPROM DAT input (inverted)
         +--- 93C66 EEPROM DAT input (inverted)
==Unknown ($5300, write)==
Mask: $FB00
All games just write $00 to this register. Its meaning is certainly not the one seen in [[INES Mapper 162]]/163.
=See also=
=See also=
* [[NES 2.0 Mapper 558]] is a later version which drops UxROM mode and connects the microwire interface to EEPROM differently.
* [[NES 2.0 Mapper 558]] is a later version which drops UxROM mode and connects the microwire interface to EEPROM differently.

Revision as of 16:29, 1 August 2020

iNES Mapper 164 denotes the 燕城 (Yànchéng) cy2000-3 circuit board, used for the following games:

  • Final Fantasy 太空戰士 V (G-003)
  • 大話西游 (Dàhuà Xīyóu, G-004)
  • 櫻桃小丸子 (Chibi Maruku-chan, G-005)
  • 岳飛傳 (Yuèfēi Zhuàn, G-006)
  • Dark Seed - 黑暗之蛊 (G-009)
  • 口袋精靈: 金 (Pokémon: Gold Edition, not to be confused with several similarly-named ports of the same name)

Banks

  • CPU $6000-$7FFF: 0-8 KiB unbanked PRG-RAM, not battery-backed
  • CPU $8000-$BFFF: 16/32 KiB switchable PRG-ROM bank
  • PPU $0000-$1FFF: 8 KiB unbanked CHR-RAM
  • Nametable mirroring: hard-wired

The circuit board has address lines for 8 KiB of PRG-RAM, though all known carts mount either no or a 2 KiB RAM chip which is then mirrored three times across the respective address range. PRG-RAM is never battery-backed; all games save the game state to a 93C66 512-byte serial EEPROM.

Registers

All registers are initialized to $00 on reset.

PRG-ROM Bank Low/1 bpp Mode Switch ($5000, write)

Mask: $FF00

D~7654 3210
  ---------
  C1QM PPPP
  | +|-++++- PRG A18..A14 if M=0
  |  | ++++- PRG A18..A15 if M=1
  |  +------ PRG banking mode
  |           0: PRG A14..A18=QPPPP when CPU A14=0,
  |              PRG A14..A18=11111 when CPU A14=1 (UxROM, 16 KiB switchable bank)
  |           1: PRG A14=CPU A14, PRG A15..A18=PPPP (BxROM, 32 KiB switchable bank)
  +--------- 1 bpp video mode: when PPU A13=0 ...
              0: PPU A3=CPU A3, PPU A12=CPU A12 (disable 1 bpp mode)
              1: PPU A3=CPU A0, PPU A12=CPU A9, both latched during
                 last rise of PPU A13 during R/W (enable 1 bpp mode)
  • 1 bpp mode is an all points-addressable video mode that allows the 8 KiB CHR-RAM to hold just enough data for an entire screen.
  • Because this register is initialized to $00 on reset, thus clearing bit 4 which causes UxROM mode, the game's reset vectors will be at the end of 16 KiB bank #31.

PRG-ROM Bank High ($5100, write)

Mask: $FF00

D~7654 3210
  ---------
  .... ..PP
         ++- PRG A20..A19

Microwire Interface ($5200, write)

Mask: $FF00

D~7654 3210
  ---------
  ...S .C.D
     |  | +- 93C66 EEPROM DAT output
     |  +--- 93C66 EEPROM CLK output
     +------ 93C66 EEPROM CS output

Unknown ($5300, write)

Mask: $FF00

All games just write $00 to this register. Its meaning is certainly not the one seen in INES Mapper 162/163.

Microwire Interface ($5500, read)

Mask: $FF00

D~7654 3210
  ---------
  .... .A..
        |
        |
        +--- 93C66 EEPROM DAT input (inverted)

See also

  • NES 2.0 Mapper 558 is a later version which drops UxROM mode and connects the microwire interface to EEPROM differently.