INES Mapper 228: Difference between revisions

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[[Category:iNES Mappers]]
'''iNES Mapper 228''' represents the board used by Active Enterprises for ''Action 52'' and ''Cheetahmen II''.
'''iNES Mapper 228''' represents the board used by Active Enterprises for ''Action 52'' and ''Cheetahmen II''.


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There are also four 4-bit RAM locations at $4020-$4023, mirrored throughout $4020-$5FFF
There are also four 4-bit RAM locations at $4020-$4023, mirrored throughout $4020-$5FFF


== References ==
 
* Disch's mapper doc
  Here are Disch's original notes:
  ========================
  =  Mapper 228          =
  ========================
 
 
  Example Games:
  --------------------------
  Action 52
  Cheetah Men II
 
 
  Notes:
  ---------------------------
  Cheetah Men II is infamous for how freaking terrible it is.  Action 52 is none better.  These games are SO
  bad, it's hilarious.
 
  Action 52's PRG size is weird (not a power of 2 value).  This is because there are 3 seperate 512k PRG chips.
  PRG Setup section will cover details.
 
 
  Powerup and Reset:
  ---------------------------
  Apparently the games expect $00 to be written to $8000 on powerup/reset.
 
 
  Registers:
  ---------------------------
 
    $4020-4023:  [.... RRRR]  RAM  (readable/writable)
                  (16 bits of RAM -- 4 bits in each of the 4 regs)
    $4024-5FFF:    mirrors $4020-4023
 
    $8000-FFFF:    [.... ..CC]  Low 2 bits of CHR
                A~[..MH HPPP PPO. CCCC]
 
      M = Mirroring (0=Vert, 1=Horz)
      H = PRG Chip Select
      P = PRG Page Select
      O = PRG Mode
      C = High 4 bits of CHR
 
  CHR Setup:
  ---------------------------
 
        $0000  $0400  $0800  $0C00  $1000  $1400  $1800  $1C00
      +---------------------------------------------------------------+
      |                            $8000                            |
      +---------------------------------------------------------------+
 
 
  PRG Setup:
  ---------------------------
 
  'H' bits select the PRG chip.  Each chip is 512k in size.  Chip 2 does not exist, and when selected, will
  result in open bus.  The Action 52 .nes ROM file contains chips 0, 1, and 3:
 
  chip 0:  offset 0x000010
  chip 1:  offset 0x080010
  chip 2:  -- non existant --
  chip 3:  offset 0x100010
 
  'P' selects the PRG page on the currently selected chip.
 
                $8000  $A000  $C000  $E000 
              +-------------------------------+
  PRG Mode 0:  |            <$8000>            |
              +-------------------------------+
  PRG Mode 1:  |    $8000    |    $8000    |
              +---------------+---------------+

Revision as of 00:00, 14 November 2011


iNES Mapper 228 represents the board used by Active Enterprises for Action 52 and Cheetahmen II.

Registers

Address           Data
FEDCBA98 76543210 76543210
1.MHHPPP PPS.CCCC ......CC
  |||||| ||| ||||       ||
  |||||| ||| ++++-------++- Select 8 KiB CHR ROM bank at PPU $0000
  |||||| ||+--------------- PRG bank size
  |||||| ||                 0: Put bank with bit 0 false in $8000 and
  |||||| ||                    bank with bit 0 true in $C000
  |||||| ||                 1: Put same 16 KiB bank in $8000 and $C000
  |||+++-++---------------- Select 16 KiB PRG ROM bank at CPU $8000
  |++---------------------- Select which 512 KiB PRG ROM chip to enable
  |                         (A52 uses 0, 1, and 3; bank 2 is open bus)
  +------------------------ 0: Vertical mirroring; 1: Horizontal mirroring

There are also four 4-bit RAM locations at $4020-$4023, mirrored throughout $4020-$5FFF


 Here are Disch's original notes:
 ========================
 =  Mapper 228          =
 ========================
 
 
 Example Games:
 --------------------------
 Action 52
 Cheetah Men II
 
 
 Notes:
 ---------------------------
 Cheetah Men II is infamous for how freaking terrible it is.  Action 52 is none better.  These games are SO
 bad, it's hilarious.
 
 Action 52's PRG size is weird (not a power of 2 value).  This is because there are 3 seperate 512k PRG chips.
 PRG Setup section will cover details.
 
 
 Powerup and Reset:
 ---------------------------
 Apparently the games expect $00 to be written to $8000 on powerup/reset.
 
 
 Registers:
 ---------------------------
 
   $4020-4023:  [.... RRRR]  RAM  (readable/writable)
                 (16 bits of RAM -- 4 bits in each of the 4 regs)
   $4024-5FFF:    mirrors $4020-4023
 
   $8000-FFFF:    [.... ..CC]   Low 2 bits of CHR
                A~[..MH HPPP PPO. CCCC]
 
     M = Mirroring (0=Vert, 1=Horz)
     H = PRG Chip Select
     P = PRG Page Select
     O = PRG Mode
     C = High 4 bits of CHR
 
 CHR Setup:
 ---------------------------
 
       $0000   $0400   $0800   $0C00   $1000   $1400   $1800   $1C00 
     +---------------------------------------------------------------+
     |                             $8000                             |
     +---------------------------------------------------------------+
 
 
 PRG Setup:
 ---------------------------
 
 'H' bits select the PRG chip.  Each chip is 512k in size.  Chip 2 does not exist, and when selected, will
 result in open bus.  The Action 52 .nes ROM file contains chips 0, 1, and 3:
 
 chip 0:  offset 0x000010
 chip 1:  offset 0x080010
 chip 2:  -- non existant --
 chip 3:  offset 0x100010
 
 'P' selects the PRG page on the currently selected chip.
 
                $8000   $A000   $C000   $E000  
              +-------------------------------+
 PRG Mode 0:  |            <$8000>            |
              +-------------------------------+
 PRG Mode 1:  |     $8000     |     $8000     |
              +---------------+---------------+