MMC4 pinout: Difference between revisions

From NESdev Wiki
Jump to navigationJump to search
m (add cat:pinouts)
m (we need CHR A16 for the 128 KiB CHR games...)
 
Line 22: Line 22:
       CHR A12 <- \19      26/ -> VRAM A10
       CHR A12 <- \19      26/ -> VRAM A10
         CHR A13 <- \20    25/ -> PRG RAM +CE
         CHR A13 <- \20    25/ -> PRG RAM +CE
         CHR A14 <- \21  24/ - tied to pin 23
         CHR A14 <- \21  24/ -> CHR A16
           CHR A15 <- \22 23/ -> PRG RAM /CE
           CHR A15 <- \22 23/ -> PRG RAM /CE
                       \  /  
                       \  /  
                       \ /
                       \ /
* Source: [http://forums.nesdev.org/viewtopic.php?p=100951#p100951 INL on the forum]
[[Category:Pinouts]]
[[Category:Pinouts]]

Latest revision as of 08:45, 12 November 2014

Nintendo MMC4: 44-pin TQFP

                      / \
                     / O \
               ?  - /01 44\ <- CPU R/W
        /ROMSEL -> /02   43\ <- CPU D0
       PPU /RD -> /03     42\ <- CPU D1
       PPU A3 -> /04       41\ <- CPU D2
           ?  - /05         40\ <- CPU D3
        GND  - /06         \ 39\ <- CPU D4
    PPU A4 -> /07           \ 38\ -> PRG /CE
   PPU A5 -> /08         \  _\ 37\ -> PRG A17
  PPU A6 -> /09         \ \|    36\ -> PRG A16
 PPU A7 -> /10           \ \     35\ -> PRG A15
     ?  - /11         \  _\       34\ -> PRG A14
PPU A8 -> \12       /\ \|         33/ - tied to pin 32
 PPU A9 -> \13        \ \        32/ <- CPU A12
 PPU A10 -> \14        \        31/ <- CPU A13
  PPU A11 -> \15  \/\  /       30/ <- CPU A14
   PPU A12 -> \16  \ \        29/ <- M2
    PPU A13 -> \17  \        28/ -  GND
         GND  - \18         27/ -  VCC
      CHR A12 <- \19       26/ -> VRAM A10
       CHR A13 <- \20     25/ -> PRG RAM +CE
        CHR A14 <- \21   24/ -> CHR A16
         CHR A15 <- \22 23/ -> PRG RAM /CE
                     \   /	 
                      \ /