Mask ROM pinout

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Revision as of 21:59, 9 February 2012 by Bregalad (talk | contribs) (→‎8kB / 16kB / 32kB / 64kBytes (28pin) ROMs: RROM non standard pinout added !)
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8kB / 16kB / 32kB / 64kBytes (28pin) ROMs

Nintendo used by default JEDEC standard compatible pinout for all their mask ROMs of 64 kByes and below. Names [in brackets] applies when the corresponding address pin is unused. On boards where an adress pin is never used (for example, A15 is never used on NROM boards as the ROM can't be greater than 32k), what is in brackets connects to the unused pin.

For some unknown reasons, unused address lines on smaller ROMs had to be put to +5V, as Nintendo made different boards for each size (as opposed to place EPROMs of different sizes into the same slot). Some boards, such as CNROM, features solder pads in order to force those pins to +5V though. As Nintendo liked to use Mask ROMs from various manufacturers, apparently unused pins could be either not connected or additional active high CE enable lines. This would ensure that if Nintendo would order mask ROMs with additional enable lines that aren't used, they could place them on the board without having the fear of having them disabled accidentally.

This doesn't apply to CHR ROMs - i.e. a smaller ROM can always fit a slot made with a larger ROM in mind. Probably as the game will work if the ROM is "accidentally" disabled before the first write to CHR bankswitching registers.

  27C64/128/256/512 EPROM pinout

              ---_---
 [+5V] A15 - |01   28| - +5V
       A12 - |02   27| - A14 [PGM]
       A7  - |03   26| - A13 [NC]
       A6  - |04   25| - A8
       A5  - |05   24| - A9
       A4  - |06   23| - A11
       A3  - |07   22| - /OE
       A2  - |08   21| - A10
       A1  - |09   20| - /CE
       A0  - |10   19| - D7
       D0  - |11   18| - D6
       D1  - |12   17| - D5
       D2  - |13   16| - D4
       GND - |14   15| - D3
              -------
  RROM Non-standard 64-kbit CHR pinout
             ---_---
      A7  - |01   28| - +5V
      A6  - |02   27| - A8
      A5  - |03   26| - A9
      A4  - |04   25| - A12
      A3  - |05   24| - /CE
      +5V - |06   23| - NC
      +5V - |07   22| - /OE
      A2  - |08   21| - A10
      A1  - |09   20| - A11
      A0  - |10   19| - D7
      D0  - |11   18| - D6
      D1  - |12   17| - D5
      D2  - |13   16| - D4
      GND - |14   15| - D3
             -------

128/256/512 KBytes (28/32pin) ROMs

Nintendo used the standard pinout for (extremely rare) prototype boards intended to take a 27C010/020/040 EPROMs. But retail Game Paks made by Nintendo have mask ROMs with a different pinout which is not JEDEC compatible. This pinout, with reshuffled enable lines and higher address lines, allows a 32-pin hole to take a 28-pin 128 KB PRG ROM in pin 3 to pin 30.

Other licenced or unlicenced companies producing Famicom or NES boards with ROMs of those sizes, used either epoxy blobs or standard EPROM pinout. The only known exception to this is Konami boards for NES games however, uses Nintendo's 'PRG' pinout (for both the PRG and CHR), using an additional 74HC32 to combine CHR /RD and CHR /A13 into a single /CE signal like SL1ROM and TL1ROM. This doesn't apply to Famicom Konami boards, which uses standard pinout.

On Nintendo's boards where PRG A18 is never used, pin 2 is connected with pin 22.

Nintendo's MMC5 boards which supports up to 1MB of data. Both PRG and CHR ROMs are the same pinout, and even 128 KB PRG ROMs are 32-pin so they can have a VCC pin.

        CHR ROM, PRG ROM, and 27C010/020/040/080 EPROM pinouts compared
 
 MMC5    CHR        PRG      EPROM                   EPROM        PRG   CHR   MMC5
                                         ---_---
 A17    A17 [+5V]  A17      [VPP] A19 - |01   32| - +5V
 A18    /CE        A18 [/CE]      A16 - |02   31| - A18 [PGM]    +5V    /CE    /CE
                                  A15 - |03   30| - A17 [NC]     +5V    +5V    A19
                                  A12 - |04   29| - A14
                                  A7  - |05   28| - A13
                                  A6  - |06   27| - A8
                                  A5  - |07   26| - A9
                                  A4  - |08   25| - A11
                                  A3  - |09   24| - /OE          A16    A16    A16
                                  A2  - |10   23| - A10
                                  A1  - |11   22| - /CE
                                  A0  - |12   21| - D7
                                  D0  - |13   20| - D6
                                  D1  - |14   19| - D5
                                  D2  - |15   18| - D4
                                  GND - |16   17| - D3
                                         -------

PRG and CHR pins are listed only if they differ from EPROM. On PRG, all address lines are from PRG bus. On CHR, all address lines are from CHR bus, unless noted.

Variants

Here is a list of multiple variants of Nintendo's pinouts above. Only a couple of enable pins typically differs (which are shown in bold).

Nintendo AOROM PRG ROM pinout - 128/256/KBytes (32pin)

Very slight variant of the standard PRG-ROM pinout above, where an additional active high enable line is used to prevent bus conflicts.

                 ---_---
      PRG A17 - |01   32| - +5V
      PRG /CE - |02   31| - CE (R/W)
      PRG A15 - |03   30| - +5V
      PRG A12 - |04   29| - PRG A14
      PRG A7  - |05   28| - PRG A13
      PRG A6  - |06   27| - PRG A8 
      PRG A5  - |07   26| - PRG A9
      PRG A4  - |08   25| - PRG A11
      PRG A3  - |09   24| - PRG A16
      PRG A2  - |10   23| - PRG A10
      PRG A1  - |11   22| - PRG /CE
      PRG A0  - |12   21| - PRG D7
      PRG D0  - |13   20| - PRG D6
      PRG D1  - |14   19| - PRG D5
      PRG D2  - |15   18| - PRG D4
      GND     - |16   17| - PRG D3
                 -------

Signal descriptions

A0-A12
address
D0-D7
data
/CE, /OE
The ROM will output data at adress A on pins D only if all it's CE and OE pins are active (CE active high, /CE active low).
PGM, VPP
Used only during EPROM programing / erasing process.

See here for other signals descriptions.