https://www.nesdev.org/w/index.php?title=NES_2.0_Mapper_307&feed=atom&action=historyNES 2.0 Mapper 307 - Revision history2024-03-28T15:38:26ZRevision history for this page on the wikiMediaWiki 1.39.0https://www.nesdev.org/w/index.php?title=NES_2.0_Mapper_307&diff=7791&oldid=prevLidnariq: /* Notes */2019-09-19T17:50:05Z<p><span dir="auto"><span class="autocomment">Notes</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:50, 19 September 2019</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Game progress cannot be saved; in fact, the save menu has been removed.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Game progress cannot be saved; in fact, the save menu has been removed.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The register layout indicates that an MMC3 or N118 clone is being used, connected in an unusual manner.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The register layout indicates that an MMC3 or N118 clone is being used, connected in an unusual manner.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Reverse-engineered schematic: [//forums.nesdev.org/viewtopic.php?p=242196#p242196 forum]</ins></div></td></tr>
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</table>Lidnariqhttps://www.nesdev.org/w/index.php?title=NES_2.0_Mapper_307&diff=7790&oldid=prevNewRisingSun at 07:01, 6 October 20182018-10-06T07:01:05Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:01, 6 October 2018</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The conversion retains all writes to the FDS sound channel registers, so an emulator could provide the expansion sound channel even though the original Kaiser cartridge did not.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The conversion retains all writes to the FDS sound channel registers, so an emulator could provide the expansion sound channel even though the original Kaiser cartridge did not.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Game progress cannot be saved; in fact, the save menu has been removed.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Game progress cannot be saved; in fact, the save menu has been removed.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The register layout indicates that an MMC3 clone is being used, connected in an unusual manner.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The register layout indicates that an MMC3 <ins style="font-weight: bold; text-decoration: none;">or N118 </ins>clone is being used, connected in an unusual manner.</div></td></tr>
</table>NewRisingSunhttps://www.nesdev.org/w/index.php?title=NES_2.0_Mapper_307&diff=7789&oldid=prevNewRisingSun: Created page with "{{DEFAULTSORT:307}}Category:FDS conversion mappersNES 2.0 Mapper 307 is used for Kaiser's ROM cartridge conversion of the Japanese Famicom Disk System version of ''Metroid..."2018-04-25T09:10:11Z<p>Created page with "{{DEFAULTSORT:307}}<a href="/wiki/Category:FDS_conversion_mappers" title="Category:FDS conversion mappers">Category:FDS conversion mappers</a>NES 2.0 Mapper 307 is used for Kaiser's ROM cartridge conversion of the Japanese Famicom Disk System version of ''Metroid..."</p>
<p><b>New page</b></p><div>{{DEFAULTSORT:307}}[[Category:FDS conversion mappers]]NES 2.0 Mapper 307 is used for Kaiser's ROM cartridge conversion of the Japanese Famicom Disk System version of ''Metroid''. Its UNIF board name is '''UNL-KS7037'''.<br />
<br />
=Banks=<br />
* CPU $6000-$6FFF: 4 KiB fixed PRG-RAM bank #0<br />
* CPU $7000-$7FFF: 4 KiB fixed PRG-ROM bank #15<br />
* CPU $8000-$9FFF: 8 KiB switchable PRG-ROM bank<br />
* CPU $A000-$AFFF: 4 KiB fixed PRG-ROM bank #28<br />
* CPU $B000-$BFFF: 4 KiB fixed PRG-RAM bank #1<br />
* CPU $C000-$DFFF: 8 KiB switchable PRG-ROM bank<br />
* CPU $E000-$FFFF: 8 KiB fixed PRG-ROM bank #15<br />
* PPU $0000-$1FFF: 8 KiB unbanked CHR-RAM<br />
<br />
=Registers=<br />
==$8000-$9FFE (even)==<br />
Select bank register number<br />
$0-$1: No function<br />
$2: Bit 0 selects 1 KiB CIRAM bank at PPU $2000-$23FF<br />
$3: Bit 0 selects 1 KiB CIRAM bank at PPU $2800-$2BFF<br />
$4: Bit 0 selects 1 KiB CIRAM bank at PPU $2400-$27FF<br />
$5: Bit 0 selects 1 KiB CIRAM bank at PPU $2C00-$2FFF<br />
$6: Select 8 KiB PRG-ROM bank at CPU $8000-$9FFF<br />
$7: Select 8 KiB PRG-ROM bank at CPU $C000-$DFFF<br />
==$8001-$9FFF (odd)==<br />
Data for bank register selected by $8000-$9FFE (even).<br />
<br />
=Notes=<br />
* The conversion retains all writes to the FDS sound channel registers, so an emulator could provide the expansion sound channel even though the original Kaiser cartridge did not.<br />
* Game progress cannot be saved; in fact, the save menu has been removed.<br />
* The register layout indicates that an MMC3 clone is being used, connected in an unusual manner.</div>NewRisingSun