NESdev IRC channel: Difference between revisions

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Code or hardware related questions are better suited for most operators:
Code or hardware related questions are better suited for most operators:


The operators (or ops, +o) of the channel -- like most channels -- were chosen for specific reasons by other operators; mainly that they are trusted with the authority of managing the channel, keeping the bot (GlassJoe) opped, having a basic to advanced understanding of 6502, NES/Famicom architecture, and other knowledge of other platforms.
The operators (or ops, +o) of the channel -- like most channels -- were chosen for specific reasons by other operators; mainly that they are trusted with the authority of managing the channel, keeping the bot (GlassJoe) opped, having a basic to advanced understanding of 6502, NES/Famicom architecture, and knowledge of other platforms.


"#NESdev" as a channel exists as a community to casually discuss hardware, software, NES/Famicom related topics (mainly pertaining to development or hacking), and limited off-topic discussion.
"#NESdev" as a channel exists as a community to casually discuss hardware, software, NES/Famicom related topics (mainly pertaining to development or hacking,) and limited off-topic discussion.


Voiced (+v) and opped (+o) individuals have the ability to freely start any topic of their choosing.  Users without op or voice status should "follow suit" of the current conversation or stay on the default topic of our channel:  NES/Famicom (or loosely related 8-bit architectures') development, hacking and hardware.
Voiced (+v) and opped (+o) individuals have the ability to freely start any topic of their choosing.  Users without op or voice status should "follow suit" of the current conversation or stay on the default topic of our channel:  NES/Famicom (or loosely related 8-bit architectures') development, hacking and hardware.


As a channel we try to stay casual, informative, and helpful.  Users that undesireably use the help of others as a crutch or talk off-topic much too often will receive negative attention.  (Note:  Just because disapproval isn't publically expressed doesn't mean it doesn't exist.)  Please be considerate of the majority of our users that log or lurk until insightful discussion has commenced.
As a channel we try to stay casual, informative, and helpful.  Users that undesiredly use the help of others as a crutch or talk off-topic much too often will receive negative attention.  (Note:  Just because disapproval isn't publicly expressed, doesn't mean it does not exist or matter severely.)  Please be considerate of the majority of our users that log or lurk until insightful discussion has commenced.


We don't have rigid rules for bannable offenses.  Operators may do as they please.
We don't have rigid rules for bannable offenses.  Operators may do as they please.


"#NESdev" is not considered a safe for work environment as discussions started by voiced members or operators are capable of running to any which direction unless moderation is necessary.  Please use your own discretion.
"#NESdev" is not considered a safe for work environment -- as discussions started by voices or ops are capable of running to any which direction; unless moderation is necessary.  Please use your own discretion.


We have a bot:  GlassJoe.
We have a bot:  GlassJoe.


GlassJoe is an Eggdrop bot that maintains user status.  He is currently equipped with scripts that don't quite function yet.  I (B00daW) maintain the bot.  If anyone has functionality suggestions, swing them by me.
GlassJoe is an Eggdrop bot that maintains user status.  He is currently equipped with scripts that don't quite function yet.  I (B00daW) maintain the bot.  If anyone has functionality suggestions, swing them by me.
...
Welcome!

Revision as of 01:38, 4 September 2009

Our IRC channel is located on the EFnet network. Find yourself an IRC client and drop by to #NESdev for assistance with your code or hardware related issues.

The channel attempts to follow a standard:

Voiced (+v) individuals are either friends of operators, respected regulars, or known to have an understanding of the NES/Famicom and its architecture. Not all of these people will be able to answer questions, but questions will eventually get answered.

Code or hardware related questions are better suited for most operators:

The operators (or ops, +o) of the channel -- like most channels -- were chosen for specific reasons by other operators; mainly that they are trusted with the authority of managing the channel, keeping the bot (GlassJoe) opped, having a basic to advanced understanding of 6502, NES/Famicom architecture, and knowledge of other platforms.

"#NESdev" as a channel exists as a community to casually discuss hardware, software, NES/Famicom related topics (mainly pertaining to development or hacking,) and limited off-topic discussion.

Voiced (+v) and opped (+o) individuals have the ability to freely start any topic of their choosing. Users without op or voice status should "follow suit" of the current conversation or stay on the default topic of our channel: NES/Famicom (or loosely related 8-bit architectures') development, hacking and hardware.

As a channel we try to stay casual, informative, and helpful. Users that undesiredly use the help of others as a crutch or talk off-topic much too often will receive negative attention. (Note: Just because disapproval isn't publicly expressed, doesn't mean it does not exist or matter severely.) Please be considerate of the majority of our users that log or lurk until insightful discussion has commenced.

We don't have rigid rules for bannable offenses. Operators may do as they please.

"#NESdev" is not considered a safe for work environment -- as discussions started by voices or ops are capable of running to any which direction; unless moderation is necessary. Please use your own discretion.

We have a bot: GlassJoe.

GlassJoe is an Eggdrop bot that maintains user status. He is currently equipped with scripts that don't quite function yet. I (B00daW) maintain the bot. If anyone has functionality suggestions, swing them by me.

...

Welcome!