Nerdy Nights sound: Difference between revisions

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(Originally written by MetalSlime of NintendoAge. We have his blessing (http://nesdev.parodius.com/bbs/viewtopic.php?p=70444#70444) to copy it here.)
 
(→‎References: future sections)
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== References ==
== References ==
*Original version starts at [http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22484 Nerdy Nights Sound: Part 1] by MetalSlime
*Original version starts at [http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22484 Nerdy Nights Sound: Part 1] by MetalSlime
== External links ==
Future sections to be wikified:
#[http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=22610 Square 2 and Triangle]
#[http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=22776 Periods and Lookup Tables]
#[http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=23024 Starting our sound engine]
#[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=23452 Sound data, pointers, and tables]
#[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=24885 Timing]
#[http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=25253 Envelopes]
#[http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=25583 Opcodes and looping]
#[http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=26247 Finite looping, key changes, and chord progressions]
#[http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=27943 Noise, simple drums]
#Sound effects (not yet written)

Revision as of 20:57, 24 November 2010