User:Zero/Nomolos: Difference between revisions

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== Current status ==
== Current status ==
'''2010-4-10'''
'''2010-5-2'''


All of the new enemies that Ravenwolf has designed have been coded, and are integrated into the development rom of the game. The scrolling engine and map format have been completely re-written to support two-way scrolling. The most ironic part of this is, it actually runs faster than the one-way scrolling that had been in place previously. Also, a new set of background art has been added to the game. Several new sets are planned, along with additional enemies and hopefully the first (mini) boss. Work continues on transcribing Scarlatti as per the original plan for much of the soundtrack.
I've written my own sound engine (thanks to Nerdy Nights sound tutorials for tips!) for use in Nomolos and it is now fully integrated. This should allow me to create much better sound effects for the game than I did with my hack around Famitracker. In addition, the code is much leaner since it only does what I need it to and seems to perform better than the Famitracker driver (for the purpose of this game). Ravenwolf is about to begin work on a third set of background art and some new enemies. In the meantime, I plan to create some placeholder graphics for several of the planned levels of the game and try to push the limits of the engine and see just how large it can be.

Revision as of 00:54, 3 May 2010

Introduction

I began this project in late 08' when I finally realized what I really wanted to do with programming as a hobby. I realized that making a game for one of the video game consoles I dearly loved as a child would likely motivate me more than anything else. I had a couple of ideas when I was a kid, and partially developed those ideas in QuickBASIC. But now that I'm a little older and wiser I thought it'd be way cooler to put those ideas on a real video game console and actually finish them.

Nomolos is a two-way scrolling action platformer game that borrows elements from Castlevania, Ninja Gaiden and other well known games. It stars an orange cat in armor named Nomolos (this is Solomon backwards, the name of one of my cats), and the setting is renaissance/baroque era. The soundtrack will consist entirely of baroque music by Domenico Scarlatti, but I may throw in a couple of pieces I've written also. My goal is to make a simple and fun game---I have no intention or desire to break new ground with it. I'm all about nostalgia and that "classic" feel.

Overview

  • Project owner: Gradualore
  • Developer: Gradualore
  • Artist: Ravenwolf
  • Compiler : CA65
  • Sound driver: Famitracker
  • Soundtrack by: Domenico Scarlatti
  • Started on: ~November 08
  • Current status: working on it consistently but gradually.
  • Expected date: January 2013
  • Will make cart: Considering as possibility.

Story

coming soon

Characters

coming soon

Enemies

coming soon

Items

coming soon

Screenshots

2009-12-14
2009-10-30 2009-10-30

Current status

2010-5-2

I've written my own sound engine (thanks to Nerdy Nights sound tutorials for tips!) for use in Nomolos and it is now fully integrated. This should allow me to create much better sound effects for the game than I did with my hack around Famitracker. In addition, the code is much leaner since it only does what I need it to and seems to perform better than the Famitracker driver (for the purpose of this game). Ravenwolf is about to begin work on a third set of background art and some new enemies. In the meantime, I plan to create some placeholder graphics for several of the planned levels of the game and try to push the limits of the engine and see just how large it can be.