User contributions for Tepples

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  • 21:1421:14, 2 November 2023 diff hist +102 NMI threadlink to the article "interrupts is threads" to justify my analogy between threads and the main and interrupt parts of an NES program current

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  • 17:5017:50, 25 May 2023 diff hist +70 PPU pattern tablesDoes the image make it easier to see than the ASCII art?
  • 17:4817:48, 25 May 2023 diff hist +379 N File:One half fraction CHR.pngHow a tile for ½ (one-half fraction) is encoded, for PPU pattern tables. A red 1 (color 0b01), a yellow 2 (color 0b10), and a white slash (color 0b11) on a black background (color 0b00), with the binary and hexadecimal encodings of each plane. * For NES: Read down (41 C2 44 48 ... 42 87) * For Game Boy and Super NES 2bpp: Read across (41 01 C2 02 ... 80 87) current

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  • 14:5314:53, 14 December 2021 diff hist +46 Game bugsNikku4211 thought the Akumajou Densetsu shake was intentional. Reword lead section to accommodate the possibility of intentional effects looking like bugs.

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  • 18:4418:44, 11 March 2019 diff hist +99 ExROMSOROM battery-backs the second chip; ETROM battery-backs the first. Per https://forums.nesdev.com/viewtopic.php?p=235888#p235888

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  • 17:0517:05, 30 August 2016 diff hist +141 Tricky-to-emulate gamesRHDE uses the same behind-BG quirk as SMB3. Are homebrew games published on cart eligible? In lists of games using one quirk, to what extent does notability (licensed vs. homebrew) override alphabetical order?

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  • 12:3612:36, 8 July 2016 diff hist +464 2A03It was requested in http://forums.nesdev.com/viewtopic.php?f=9&t=14421 to document the long-standing discrepancy between "$4018-$FFFF" and "$4020-$FFFF"
  • 12:3112:31, 8 July 2016 diff hist +92 CPU memory mapThis is as short as I can make the explanation of $4018-$401F, per http://forums.nesdev.com/viewtopic.php?f=9&t=14421

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