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  • '''Thwaite''' is an NES game developed by [[User:Tepples|Damian Yerrick]], inspired by [[File:Thwaite play.png|frame|right|Screenshot]]
    727 bytes (103 words) - 00:22, 18 March 2023
  • File:Thwaite attrs.png
    Example for [[PPU attribute tables]]: Scene from ''[[User:Tepples/Thwaite|Thwaite]]'' with color areas and attribute table addresses marked
    (640 × 512 (4 KB)) - 00:32, 18 March 2023
  • File:Thwaite play.png
    Game play in [[User:Tepples/Thwaite|Thwaite]]
    (256 × 224 (3 KB)) - 00:31, 18 March 2023
  • File:Thwaite pattern tables.png
    CHR ROM of ''[[Thwaite]]'' as it would appear in an emulator's [[PPU pattern tables|pattern table] Contains graphics from [https://github.com/pinobatch/thwaite-nes/ ''Thwaite''] copyright 2011 Damian Yerrick
    (576 × 288 (7 KB)) - 20:29, 16 April 2024
  • File:Thwaite bg with attr grid.png
    Example for [[PPU attribute tables]]: Scene from ''[[User:Tepples/Thwaite|Thwaite]]'' with color areas and attribute table addresses marked
    (640 × 512 (5 KB)) - 00:32, 18 March 2023
  • File:Thwaite palette color sets.png
    ...ttribute tables]]: Gameplay background palette in ''[[User:Tepples/Thwaite|Thwaite]]'' with the four subpalettes marked, and three of the four <code>0f</code>
    (640 × 128 (3 KB)) - 01:48, 29 March 2023

Page text matches

  • File:Thwaite play.png
    Game play in [[User:Tepples/Thwaite|Thwaite]]
    (256 × 224 (3 KB)) - 00:31, 18 March 2023
  • File:Thwaite attrs.png
    Example for [[PPU attribute tables]]: Scene from ''[[User:Tepples/Thwaite|Thwaite]]'' with color areas and attribute table addresses marked
    (640 × 512 (4 KB)) - 00:32, 18 March 2023
  • File:Thwaite bg with attr grid.png
    Example for [[PPU attribute tables]]: Scene from ''[[User:Tepples/Thwaite|Thwaite]]'' with color areas and attribute table addresses marked
    (640 × 512 (5 KB)) - 00:32, 18 March 2023
  • File:Thwaite pattern tables.png
    CHR ROM of ''[[Thwaite]]'' as it would appear in an emulator's [[PPU pattern tables|pattern table] Contains graphics from [https://github.com/pinobatch/thwaite-nes/ ''Thwaite''] copyright 2011 Damian Yerrick
    (576 × 288 (7 KB)) - 20:29, 16 April 2024
  • File:Thwaite palette color sets.png
    ...ttribute tables]]: Gameplay background palette in ''[[User:Tepples/Thwaite|Thwaite]]'' with the four subpalettes marked, and three of the four <code>0f</code>
    (640 × 128 (3 KB)) - 01:48, 29 March 2023
  • '''Thwaite''' is an NES game developed by [[User:Tepples|Damian Yerrick]], inspired by [[File:Thwaite play.png|frame|right|Screenshot]]
    727 bytes (103 words) - 00:22, 18 March 2023
  • File:Explosion 24px ani.gif
    An explosion from [[User:Tepples/Thwaite|Thwaite]], for the [[placeholder graphics]] collection.
    (24 × 24 (910 bytes)) - 00:32, 18 March 2023
  • ...grid.png|frame|center|The background in the game ''[[User:Tepples/Thwaite|Thwaite]]'', with an overlaid attribute grid.]] [[File:Thwaite attrs.png|frame|center|Each 16x16 pixel color area has one of four subpalet
    6 KB (784 words) - 14:13, 16 January 2024
  • :I might use a screenshot of [[User:Tepples/Thwaite|Thwaite]] for this. --[[User:Tepples|Tepples]] ([[User talk:Tepples|talk]]) 16:21,
    2 KB (284 words) - 00:33, 18 March 2023
  • ...section. Then for kicks, I tried making an INI for [[User:Tepples/Thwaite|Thwaite]], until I came across this in the mapper section:
    2 KB (305 words) - 00:33, 18 March 2023
  • :And in ''[[User:Tepples/Thwaite|Thwaite]]'', everything is either 8x8 (missiles, smoke, crosshair) or 24x24 (explos ...cular sprite sizes used in that game. If you want, I could try branching ''Thwaite'' and modifying it to use 8x16 pixel sprites.
    4 KB (601 words) - 00:33, 18 March 2023
  • ...ame where the player must defend targets, such as ''[[User:Tepples/Thwaite|Thwaite]]'', selecting a variety of targets to defend keeps the player on his toes. ...n a game session may improve the game's approachability. For example, in ''Thwaite'', the missile silo targets are more precious than house targets, and a nov
    4 KB (612 words) - 00:30, 18 March 2023
  • ** ''[[User:Tepples/Thwaite|Thwaite]]'', a missile interception game that won the NROM division of the 2011 NES
    3 KB (393 words) - 00:57, 18 March 2023
  • [[File:Thwaite pattern tables.png|frame|center|''Thwaite'' CHR ROM in a pattern table viewer]]
    4 KB (565 words) - 20:34, 16 April 2024
  • #[[User:Tepples/Thwaite|Thwaite]] #Damian Yerrick: menu, Thwaite, Concentration Room, Zap Ruder, Russian Roulette, RHDE, port of robotfindsk
    5 KB (653 words) - 00:58, 18 March 2023
  • This 8x8 multiply routine from ''[[User:Tepples/Thwaite|Thwaite]]'' does binary long multiplication (a.k.a. "the [[wikipedia:Ancient Egypti
    5 KB (803 words) - 00:35, 18 March 2023
  • ...phs that represent more than one character. The numerous uses of 'il' in ''Thwaite'' are an example, and several ligatures are present in ''EarthBound Beginni
    3 KB (416 words) - 16:13, 12 March 2022
  • ...r point-and-click games such as [[Videomation]] and [[User:Tepples/Thwaite|Thwaite]] may support using a PC mouse, a touch screen, a Wii Remote, or a Kinect s
    6 KB (1,025 words) - 00:48, 18 March 2023
  • * ''[[User:Tepples/Thwaite|Thwaite]]''
    8 KB (1,161 words) - 05:27, 18 January 2024
  • ...r-of-two postprocessing that I've done with an RNG in several productions (Thwaite, RHDE, robotfindskitten, etc.) is a least-recently-used queue: select an in
    4 KB (572 words) - 00:08, 9 October 2016
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