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  • * <strike>[[User:Zzo38/DotFami]]</strike> * http://2a03.free.fr/?p=pub&dir=zzo38
    1 KB (247 words) - 00:07, 18 March 2023
  • ...profile.php?id=1383 A commercial Hangman-like game for NES] uses [[AxROM|a mapper identical to BNROM except for scrolling]], and Hangman doesn't really scrol ...tend to keep the support for the Famicom keyboard as well). --[[User:Zzo38|Zzo38]] 20:42, 30 September 2012 (MDT)
    2 KB (329 words) - 00:38, 18 March 2023
  • ...he description (pushing RETURN from there starts the game). --[[User:Zzo38|Zzo38]] 14:30, 26 September 2012 (MDT) ...as easily be duplicated in all banks. Most games won't see a value in the X register anyway, as they LDX #$FF TXS very early on.
    7 KB (1,263 words) - 19:59, 20 May 2016
  • ...ive. The [[PPU power up state]] appears to agree with 0=active, as do the (X, Y) coordinate displays in the debugger of FCEUX and Nintendulator and the .... Has anyone discovered a pattern to these fetches' addresses that, say, a mapper could use? --[[User:Tepples|Tepples]] 16:07, 6 July 2011 (UTC)
    7 KB (943 words) - 21:52, 23 April 2023
  • ...style="background:#CCF"|ASL<br>a,x||style="background:#DDD"|'''SLO'''<br>a,x ...style="background:#CCF"|ROL<br>a,x||style="background:#DDD"|'''RLA'''<br>a,x
    25 KB (4,160 words) - 22:15, 4 July 2023
  • * Project owner: [[User:Zzo38]] * Developer: [[User:Zzo38]]
    6 KB (987 words) - 00:38, 18 March 2023
  • * [[iNES Mapper 099]]: * One [[7400]]: [[User:Zzo38/Mapper C]] (MMC4-style CHR bankswitching, BNROM-style PRG bankswitching)
    7 KB (959 words) - 08:16, 7 May 2014
  • ...document)</code> is one way to detect) --[[User:Zzo38|Zzo38]] ([[User talk:Zzo38|talk]]) 10:47, 22 April 2016 (MDT) I tried to think of a way to use "INC abs,X" in a partial-instruction context, but without any additional game-specific
    15 KB (2,558 words) - 16:50, 22 April 2016
  • * 002:0 = 002:1 ? [[UxROM]] says that mapper 002 shares UxROM with compatible boards that require no bus conflicts. (Als * 003:0 = 003:2 ? [[INES Mapper 003]] lists 1 game (Cybernoid) that requires bus conflicts, and 1 (Colorful
    17 KB (2,771 words) - 19:25, 13 August 2016
  • ...flags (which aren't available any longer), and uses direct addressing $302,X instead of indirect addressing to access the buffer. So the second routine Do you have information of Famicom Disk System pinout? --[[User:Zzo38|Zzo38]] 11:43, 28 September 2012 (MDT)
    10 KB (1,625 words) - 23:38, 22 April 2024
  • This program is being written by [[User:Zzo38]], and is using the Famicom keyboard. It is not yet complete (and likely co inesmap 380 ; Famizork II mapper
    44 KB (6,307 words) - 09:31, 20 April 2016
  • ...o38computer.org/nes_program/ppmck.zip Unofficial MagicKit] by [[User:Zzo38|zzo38]]. Based on MagicKit but with many improvements; includes PPMCK support ...luxe Software. 6502/65816 cross-assembler/linker for Win32, Linux, and OS X. Influenced by the Merlin/16+ assembler/linker for the Apple IIGS.
    15 KB (2,251 words) - 14:46, 9 May 2024
  • ...image files. This format allows title text, debugging information, custom mapper, and a few more. * There is no fixed set of mapper numbers; instead the components of the cartridge are configured individuall
    19 KB (3,107 words) - 01:28, 29 October 2012
  • | [[User:Zzo38/Attribute Zone|Attribute Zone]] || 2014-02-13 || [[User:Zzo38|zzo38]] || Puzzle || Puzzle game involving Famicom PPU limiations. Source code. ...User:Zzo38/Famicom Hangman|Famicom Hangman]] || 2012-09-30 || [[User:Zzo38|zzo38]] || Puzzle || Word guessing game. Source code.
    28 KB (4,032 words) - 18:33, 19 March 2023