Sprite overflow games: Difference between revisions

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(Created page with "The following is a list of games which make use of the the sprite overflow bug of OAM: == Commercial == * ''Castlevania II: ...")
 
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== References ==
== References ==
* [http://forums.nesdev.org/viewtopic.php?t=8623 BBS topic]
* [http://forums.nesdev.org/viewtopic.php?t=8623 BBS topic]
* [http://forums.nesdev.org/viewtopic.php?p=136297#p136297 BBS topic] (with screenshots of ''Castlevania II: Simon's Quest'')
* [http://forums.nesdev.org/viewtopic.php?p=136304#p136304 BBS topic] (with screenshots of ''Castlevania II: Simon's Quest'')

Revision as of 16:46, 11 November 2014

The following is a list of games which make use of the the sprite overflow bug of OAM:

Commercial

  • Castlevania II: Simon's Quest (a.k.a. Dracula 2): when Simon enters a swamp, the lower half of his body should be hidden by the swamp.
  • Majou Densetsu II: Daimashikyou Galious: when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); Youtube video demonstrating the effect.

Homebrew

References