Sprite overflow games: Difference between revisions

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== Homebrew ==
== Homebrew ==
* blargg's [https://github.com/christopherpow/nes-test-roms/tree/master/sprite_overflow_tests sprite overflow test ROMs]


== References ==
== References ==
* [http://forums.nesdev.org/viewtopic.php?p=136304#p136304 BBS topic] (with screenshots of ''Castlevania II: Simon's Quest'')
* [http://forums.nesdev.org/viewtopic.php?p=136304#p136304 BBS topic] (with screenshots of ''Castlevania II: Simon's Quest'')

Revision as of 17:00, 11 November 2014

The following is a list of games which make use of the the sprite overflow bug of OAM:

Commercial

  • Bee 52: to get past a solid purple screen (more details needed).
  • Castlevania II: Simon's Quest (a.k.a. Dracula 2): when Simon enters a swamp, the lower half of his body should be "hidden".
  • Felix the Cat: when entering or exiting a bag.
  • Gimmick!: when entering a level.
  • Majou Densetsu II: Daimashikyou Galious: when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); Youtube video demonstrating the effect.

Homebrew

References

  • BBS topic (with screenshots of Castlevania II: Simon's Quest)