Sprite overflow games: Difference between revisions

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The following is a list of games which make use of the the [[PPU_sprite_evaluation#Sprite_overflow_bug|sprite overflow bug]] of [[OAM]]:
The following is a list of games which either take advantage of the [[PPU_sprite_evaluation#Sprite_overflow_bug|sprite overflow bug]] of [[OAM]], or intentionally place sprites so later sprites are discarded.


== Commercial ==
== Commercial ==

Revision as of 17:30, 11 November 2014

The following is a list of games which either take advantage of the sprite overflow bug of OAM, or intentionally place sprites so later sprites are discarded.

Commercial

  • Bee 52: to get past a solid purple screen (more details needed).
  • Castlevania II: Simon's Quest (a.k.a. Dracula 2): when Simon enters a swamp, the lower half of his body should be "hidden".
  • Felix the Cat: when entering or exiting a bag.
  • Gimmick!: when entering a level.
  • Majou Densetsu II: Daimashikyou Galious: when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); Youtube video demonstrating the effect.
  • Ninja Gaiden: some cutscenes (more details needed).
  • The Legend of Zelda (a.k.a. Zelda 1, Zeruda no Densetsu): when entering vertical (top-bottom-facing) doorways.
  • Gremlins 2 - The New Batch uses multiple blank sprites to mask rows during cutscenes.
  • Solstice: During the intro cutscene, it puts too many sprites on the screen, but the NES won't display the excess sprites.

Homebrew

References

  • BBS topic (with screenshots of Castlevania II: Simon's Quest)