Sunsoft 1 pinout: Difference between revisions

From NESdev Wiki
Jump to navigationJump to search
m (off-by-one)
m (minor reformat.)
Line 1: Line 1:
Sunsoft-1: 16 pin 0.3" PDIP
Sunsoft-1: 16 pin 0.3" PDIP (canonically [[iNES Mapper 184|mapper 184]])


                 .---\/---.       
                 .---\/---.       
Line 11: Line 11:
         GND -- |08    09| <- CPU D2 (s)
         GND -- |08    09| <- CPU D2 (s)
                 `--------'
                 `--------'
NOTE: D6 is NOT connected, despite what is implied by [[iNES Mapper 184|Mapper 184]]'s writeup. The wiring for Fantasy Zone implies the virtual D6 is treated as though it were connected to +5V always.
NOTE: D6 is NOT connected. Games simply always write to the mapper with D6 set. The wiring for Fantasy Zone implies the virtual D6 is treated as though it were connected to +5V always.


Alternative wiring for Fantasy Zone:
Alternative wiring for Fantasy Zone:

Revision as of 06:52, 22 August 2012

Sunsoft-1: 16 pin 0.3" PDIP (canonically mapper 184)

               .---\/---.       
(n) PPU A12 -> |01    16| -- +5V
     (n) M2 -> |02    15| -> CHR A14 (r)
(s) /ROMSEL -> |03    14| -> CHR A13 (r)
(s) CPU A13 -> |04    13| -> CHR A12 (r)
(s) CPU A14 -> |05    12| <- CPU RnW (n)
 (s) CPU D5 -> |06    11| <- CPU D0 (s)
 (s) CPU D4 -> |07    10| <- CPU D1 (s)
        GND -- |08    09| <- CPU D2 (s)
               `--------'

NOTE: D6 is NOT connected. Games simply always write to the mapper with D6 set. The wiring for Fantasy Zone implies the virtual D6 is treated as though it were connected to +5V always.

Alternative wiring for Fantasy Zone:

               .---\/---.       
(n) CPU A14 -> |01    16| -- +5V
     (n) M2 -> |02    15| -> PRG A16 (r)
(s) /ROMSEL -> |03    14| -> PRG A15 (r)
(s) CPU A13 -> |04    13| -> PRG A14 (r)
(n) CPU A14 -> |05    12| <- CPU RnW (n)
        +5V -> |06    11| <- CPU D0 (s)
        +5V -> |07    10| <- CPU D1 (s)
        GND -- |08    09| <- CPU D2 (s)
               `--------'