Sunsoft 2 pinout

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Revision as of 06:54, 22 August 2012 by Lidnariq (talk | contribs) (linky linky. fix tense)
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Sunsoft-2: 24 pin shrink PDIP (mappers 89 and 93)

               .---\/---.       
(r) PRG A15 <- |01    24| -- +5V
(r) PRG A14 <- |02    23| <- PPU A14 (n)
(r) PRG A16 <- |03    22| -> CHR nCS (r) *1
 (s) CPU D7 -> |04    21| -> CHR A16 (r)
 (s) CPU D6 -> |05    20| <- PPU nRD (s/n)
 (s) CPU D5 -> |06    19| -> CHR A13 (r) *2
 (s) CPU D4 -> |07    18| -> CHR A14 (r)
 (s) CPU D3 -> |08    17| -> CHR A15 (r)
 (s) CPU D2 -> |09    16| <- /ROMSEL (s)
 (s) CPU D1 -> |10    15| <- CPU RnW (n)
 (s) CPU D0 -> |11    14| <- PPU A13 (n)
        GND -- |12    13| -> CIRAM A10 (n)
               `--------'

*1 CHR nCS is the logical OR of CHR nRD and CHR A13, allowing them to use a 28-pin 128kB ROM
*2 CHR A13 is connected to CHR RAM's positive chip enable, so games that use CHR RAM must write 1 to it

The Sunsoft-2 mapper was found on the Sunsoft-3 and Sunsoft-3R boards, which are identical besides the default setting for the 9 configuration jumpers.

The Sunsoft-3R board was by default jumpered for 8kB of CHR RAM; the Sunsoft-3 board for 128kB of CHR ROM.

  • J1, J2 - CHR's nWR/A14 input: J1=PPU nWR, J2=SS2 A14
  • J3, J4 - SS2's PPU nRD input: J3=connected to PPU's nRD, J4= tied to ground
  • J5, J6 - CHR's nOE/A16 input: J5=SS2 A16, J6=PPU nRD
  • J7, J8, J9 - mirroring: J7=horizontal, J8=vertical, J9=mapper-controlled one-screen