Talk:Action 53

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Revision as of 20:30, 26 September 2012 by Zzo38 (talk | contribs) (Some questions about Action 53)
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Will you release the ROM file? Will you release the source codes of the files for the Action 53 engine? Do you have 72-pins and 60-pins cartridges? Should you give examples about quality of Action 52 since not everyone would know that? Why do you hate unwinnable situations by ratchet scrolling (there are some situations in which you can make a game having this as part of a puzzle)? Which input devices can be used? Is NROM with CHR RAM for pattern tables acceptable? If you have 53 games and someone has more which is eligible, can you also make the second volume? Are there requirements for initialization which must be performed? Can you make the main menu perform TV mode detection and store the result in the X register (like NSF does)? Another idea would be allow use of Famicom keyboard on main menu (but not required): Arrow keys to move cursor, space bar to display description, RETURN to start game, CLR HOME to reset, letters and digits select a game quickly (assign a code consisting of a letter and digit to each game) and displays the description (pushing RETURN from there starts the game). --Zzo38 14:30, 26 September 2012 (MDT)