Talk:Color $0D games: Difference between revisions

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NewRisingSun, you're going to have to explain why it's not useful to have these failure modes linked to demonstrations. "Because The Immortal uses emphasis ''and also'' color $0D" doesn't cut it. —[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 18:00, 17 July 2023 (UTC)
NewRisingSun, you're going to have to explain why it's not useful to have these failure modes linked to demonstrations. "Because The Immortal uses emphasis ''and also'' color $0D" doesn't cut it. —[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 18:00, 17 July 2023 (UTC)
:Because "The Immortal" uses color $0D for a different purpose than all other games, and yes, because it uses deemphasis together with color $0D. That last reason absolutely does cut it, since emphasis applies to color $0D, making it even darker than normal, and so produces effects that color $0D alone would not produce. [[User:NewRisingSun|NewRisingSun]] ([[User talk:NewRisingSun|talk]]) 18:24, 17 July 2023 (UTC)
:Because "The Immortal" uses color $0D for a different purpose than all other games, and yes, because it uses deemphasis together with color $0D. That last reason absolutely does cut it, since emphasis applies to color $0D, making it even darker than normal, and so produces effects that color $0D alone would not produce. [[User:NewRisingSun|NewRisingSun]] ([[User talk:NewRisingSun|talk]]) 18:24, 17 July 2023 (UTC)
::So your argument is that because the The Immortal is the worst case, it's not useful to link to videos of how that goes wrong. I'm going to have to disagree. —[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 19:48, 17 July 2023 (UTC)

Revision as of 19:48, 17 July 2023

Videos of what goes wrong with use of color $0D

NewRisingSun, you're going to have to explain why it's not useful to have these failure modes linked to demonstrations. "Because The Immortal uses emphasis and also color $0D" doesn't cut it. —Lidnariq (talk) 18:00, 17 July 2023 (UTC)

Because "The Immortal" uses color $0D for a different purpose than all other games, and yes, because it uses deemphasis together with color $0D. That last reason absolutely does cut it, since emphasis applies to color $0D, making it even darker than normal, and so produces effects that color $0D alone would not produce. NewRisingSun (talk) 18:24, 17 July 2023 (UTC)
So your argument is that because the The Immortal is the worst case, it's not useful to link to videos of how that goes wrong. I'm going to have to disagree. —Lidnariq (talk) 19:48, 17 July 2023 (UTC)