Talk:Emulator tests

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Revision as of 21:49, 24 July 2013 by Hamtaro126 (talk | contribs) (RE: Nintendulator Bugfix for most CPU opcodes)
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The http://blargg.parodius.com links are broken (e.g., instr_test-v3.zip). --Ulfalizer 21:30, 17 January 2013 (MST)

They'll remain broken until slack.net comes back. --Tepples 06:38, 18 January 2013 (MST)

Breaking out the "Hard-to-emulate games" section into its own page might be nice. While they make good "emulator tests" in a sense, there's no indication that you'll find them here. -Ulfalizer (talk) 14:20, 1 April 2013 (MDT)

I went ahead. Hopefully not too controversial. -Ulfalizer (talk) 07:55, 2 April 2013 (MDT)

The Nintendulator log for the nestest.nes file appears to contain inaccuracies. For example, line 103 (opcode 0x28: PLP) should pull 0xFF from the stack and set the processor status to 0xFF, but as you can see in the next line, the processor status is 0xEF. This is wrong according to sources such as visual6502, e-tradition, and obelisk's 6502 reference -- a random contributor at 129.120.53.184 15:33, 24 July 2013 (MDT)

I think Nintendulator needs the CPU code fixed in these areas, I agree with you, But really does not affect the games that are availible as far as I know... I guess until then a simple fix would be to rebuild the Nintendulator source code with the fixes mentioned above on your own until the author decides to fix them...

Also, This may need to be split into another talk page on it's own! --Hamtaro126 (talk) 15:49, 24 July 2013 (MDT)