Talk:FDS BIOS: Difference between revisions

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(Invalid Disk ID structure)
 
(Reply regarding disk ID structure)
 
Line 18: Line 18:
     5      1      $06    game version
     5      1      $06    game version
[[User:Cluster|Cluster]] ([[User talk:Cluster|talk]]) 19:23, 15 September 2023 (UTC)
[[User:Cluster|Cluster]] ([[User talk:Cluster|talk]]) 19:23, 15 September 2023 (UTC)
: The BIOS treats the game type code as part of the game name when checking the disk ID structure, so the article should reflect that. There are other inconsistencies as well, so I'll correct them. --[[User:TakuikaNinja|TakuikaNinja]] ([[User talk:TakuikaNinja|talk]]) 11:40, 18 September 2023 (UTC)

Latest revision as of 11:41, 18 September 2023

Invalid Disk ID structure

Info on the page:

   offset	size	error#	description
   ------	----	------	-----------
    0       1       $04     game manufacturer code
    1       4       $05     game ASCII name string
    5       1       $06     game version

Isn't a game name 3 bytes long? https://www.nesdev.org/wiki/FDS_disk_format#Disk_info_block_(block_1) Should be:

   offset	size	error#	description
   ------	----	------	-----------
    0       1       $04     game manufacturer code
    1       3       $05     game ASCII name string
    4       1       $05?    game type code (usually space, $20)
    5       1       $06     game version

Cluster (talk) 19:23, 15 September 2023 (UTC)

The BIOS treats the game type code as part of the game name when checking the disk ID structure, so the article should reflect that. There are other inconsistencies as well, so I'll correct them. --TakuikaNinja (talk) 11:40, 18 September 2023 (UTC)