Talk:Init code: Difference between revisions

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(Prophylactic read of $2002)
 
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If it isn't a problem, does anyone have an explanation as to why it isn't? If it is, can anyone point to an example of the problem? (Maybe I'll write a test if I have time later...) - [[User:Rainwarrior|Rainwarrior]] ([[User talk:Rainwarrior|talk]]) 12:09, 28 May 2015 (MDT)
If it isn't a problem, does anyone have an explanation as to why it isn't? If it is, can anyone point to an example of the problem? (Maybe I'll write a test if I have time later...) - [[User:Rainwarrior|Rainwarrior]] ([[User talk:Rainwarrior|talk]]) 12:09, 28 May 2015 (MDT)
: Yes, it's necessary, and a problem, see [[PPU power up state]]. There's a thread on the forum of at least one homebrew that failed to boot sometimes because it would fall through the first wait and not wait long enough before it started trying to write to PPU registers. —[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 12:49, 28 May 2015 (MDT)

Revision as of 18:49, 28 May 2015

Prophylactic read of $2002

Is this bit of code necessary? I'm having trouble finding any original NES game that does it. Are there any known examples of a startup problem caused by this?

; Clear the vblank flag, so we know that we are waiting for the
; start of a vertical blank and not powering on with the
; vblank flag spuriously set
bit $2002

If it isn't a problem, does anyone have an explanation as to why it isn't? If it is, can anyone point to an example of the problem? (Maybe I'll write a test if I have time later...) - Rainwarrior (talk) 12:09, 28 May 2015 (MDT)

Yes, it's necessary, and a problem, see PPU power up state. There's a thread on the forum of at least one homebrew that failed to boot sometimes because it would fall through the first wait and not wait long enough before it started trying to write to PPU registers. —Lidnariq (talk) 12:49, 28 May 2015 (MDT)