Talk:PPU frame timing: Difference between revisions

From NESdev Wiki
Jump to navigationJump to search
m (Reverted edits by 38.141.52.250 (talk) to last revision by NewRisingSun)
(Undo revision 17402 by 38.141.52.250 (talk))
 
(One intermediate revision by one other user not shown)
(No difference)

Latest revision as of 13:31, 9 December 2019

	   PPU      29780.7   29780.7  29780.7  29780.7
	-C--P-------C--P-------C-P-------CP-------*
	CPU       29781      29781     29781    29781
	
* The above synchronization will result in an exact PPU/CPU alignment.
	
	 -|--.--V--|-     -|--V--.--|-     -V--.--.--|- 
	Read             Read             Read
	                                 Loop will stop here

Is the first C--P missing a '-' there?

Merge with PPU rendering?

There is a wonderful diagram at PPU rendering, as well as lots of information about timing there. I think this article should be merged into that one. - Rainwarrior (talk) 18:02, 24 March 2015 (MDT)