Talk:PPU sprite evaluation

From NESdev Wiki
Revision as of 07:10, 30 August 2016 by Furrykef (talk | contribs)
Jump to navigationJump to search

Sprite zero with sprites disabled

The article says: "According to the blargg's sprite zero hit tests, sprites are NOT evaluated in the pre-render scanline. Plus, the evaluation occurs if sprites OR background are enabled."

I find the second sentence problematic. I took it to mean that the sprite zero flag will still be set even if sprites are disabled in PPUMASK. But in fact it will not. I was pretty annoyed to find that out the hard way! So what is this trying to say, then? - Furrykef (talk) 01:10, 30 August 2016 (MDT)