Talk:RAMBO-1: Difference between revisions

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  If irq_counter == 0 and irq_enable == true
  If irq_counter == 0 and irq_enable == true
     irq_delay=4 (IRQ will be fired 4 CPU cycles later)
     irq_delay=4 (IRQ will be fired 4 CPU cycles later)
== Alternate Method for RAMBO-1 IRQ ==
This code from Nintendulator-NRS gets all the Mapper 64 games working : https://github.com/MoochMcGee/Nintendulator-mooch/blob/master/mappers/src/iNES/mapper064.cpp

Revision as of 19:33, 3 July 2019

As for the 2mb PRG, I'm not sure if the cart actually supports that much ROM, but the PRG registers apparently are 8 bits, and 8kb * $100 = 2048kb = 2mb. --Drag 03:05, 9 November 2011 (UTC)

Alternate IRQ timing

This is how to get 4 games working: Klax, Skull&Crossbones, Rolling Thunder and Hard Drivin'.

  • Address mask: $E001.
writes to $C000: irq_latch=data;
writes to $C001: irq_reload=true; irq_mode=data&1;
writes to $E000: irq_enable=false; IRQ acknowledge by CPU.
writes to $E001: irq_enable=true; IRQ acknowledge by CPU.
  • When the IRQ is clocked by CPU or scanline modes:
If irq_reload == true:
   irq_counter = irq_latch;
   if irq_latch != 0
      irq_counter |= 1;
   irq_reload=false;
Else if irq_counter == 0:
   irq_counter = irq_latch;
Else
   irq_counter--;
If irq_counter == 0 and irq_enable == true
   irq_delay=4 (IRQ will be fired 4 CPU cycles later)