Talk:Sprite overflow games

From NESdev Wiki
Revision as of 03:37, 25 October 2015 by Furrykef (talk | contribs) (→‎Zelda 1?: new section)
Jump to navigationJump to search

Splitting Commercial Games

I have a question, Is it better to split the Commercial Games between Official and Unofficial Releases? (Example: Bee 52 is an Unlicenced cartridge, so this goes under Unofficial) --Hamtaro126 (talk) 14:38, 11 November 2014 (MST)

I might consider it once there is more than one unlicensed game in the list. Having more than one unlicensed game in the list may help toward an explanation of how unlicensed games on the whole use it more, less, or in a different manner compared to licensed games. But having only one doesn't accomplish much other than shaming Codemasters for not having the Seal. --Tepples (talk) 15:19, 12 November 2014 (MST)

Zelda 1?

The page claims that Zelda 1 uses this trick when Link is entering a vertical doorway. I took this to refer to the effect where Link appears to be going down stairs, such as when he enters the cave on the first screen of the game. But if I enable more than 8 sprites per scanline in FCEUX or Nestopia, nothing changes; Link still sinks behind the background like he's supposed to, suggesting this is done by some other means such as flipping his priority bit. Am I mistaken in understanding what the page is referring to, or is the page itself mistaken? - Furrykef (talk) 21:37, 24 October 2015 (MDT)