Talk:VRC2 and VRC4: Difference between revisions

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The scanline IRQ category is inappropriate for the VRC4 IMO. The VRC4 does not detect actual scanlines the way the MMC3 or MMC5 does. Rather, its "scanline" mode is just a prescaler for the cycle-based IRQ counter. That makes it a ''pseudo''-scanline IRQ counter at best. [[User:NewRisingSun|NewRisingSun]] ([[User talk:NewRisingSun|talk]]) 16:45, 22 December 2021 (UTC)
The scanline IRQ category is inappropriate for the VRC4 IMO. The VRC4 does not detect actual scanlines the way the MMC3 or MMC5 does. Rather, its "scanline" mode is just a prescaler for the cycle-based IRQ counter. That makes it a ''pseudo''-scanline IRQ counter at best. [[User:NewRisingSun|NewRisingSun]] ([[User talk:NewRisingSun|talk]]) 16:45, 22 December 2021 (UTC)
:I see what you mean.  Here is a perspective where it made sense to me.  I was looking at a hack of Super Mario Bros that allows simultaneous 2-players.  They used VRC6 for the mapper.  I investigated why they use such a rare mapper for this and I found that they are using only bankswitching of CPU $8000-BFFF and scanline IRQ, so they basically had no reason, it just needed to support scanline IRQ.  I then came to the nesdev wiki in search of simpler mappers that can do these 2 things (i.e. MMC3).  So I want to find all mappers that can generate IRQ based on scanline #.  I think the category is useful to search for all mappers that have the ability to generate IRQ based on scanline #.  Maybe we can do 2 categories, mappers with scanline IRQs, and mappers with scanline detection, the latter being what you are interested in.  What do you think?  [[User:Ben Boldt|Ben Boldt]] ([[User talk:Ben Boldt|talk]]) 20:13, 22 December 2021 (UTC)

Revision as of 20:13, 22 December 2021

§ VRC2 vs VRC4

At least one VRC2-using pirate game actually uses the microwire interface in the VRC2. I can't decide whether this warrants any mention at all... —Lidnariq (talk) 14:23, 28 April 2017 (MDT)

Heh, that's interesting. I'm not opposed to mentioning pirate stuff on the wiki, just I'm not interested much in it myself so I'd never add something like that. In this case it's a hack of River City Ransom? - Rainwarrior (talk) 14:58, 28 April 2017 (MDT)

PRG Swap Mode control register is initialized '0' on power up state. Because the reset vector is assigned $e000-$ffff area in all VRC4 games. But some VRC2 games reset vectors uses $c000-$dfff area. If you wants run VRC2 games on VRC4 without reset vector hacking and initialize swap control, games does not run. I think Konami wants remove compatibilities in similar hardwares with a little change.--Naruko (talk) 19:42, 2 May 2017 (MDT)


A2/A1 - what does that suppose to mean in VRC2/VRC4 table? Shouldn't be A0/A1? It is misleading (Krzysiobal)

Thanks, yes that was a mistake. I've fixed it, though please feel free to make edits yourself. (Also the "automatic" way to sign a talk post with your username and date is to type ~~~~ where the signature should go.) - Rainwarrior (talk) 14:09, 20 June 2017 (MDT)

The scanline IRQ category is inappropriate for the VRC4 IMO. The VRC4 does not detect actual scanlines the way the MMC3 or MMC5 does. Rather, its "scanline" mode is just a prescaler for the cycle-based IRQ counter. That makes it a pseudo-scanline IRQ counter at best. NewRisingSun (talk) 16:45, 22 December 2021 (UTC)

I see what you mean. Here is a perspective where it made sense to me. I was looking at a hack of Super Mario Bros that allows simultaneous 2-players. They used VRC6 for the mapper. I investigated why they use such a rare mapper for this and I found that they are using only bankswitching of CPU $8000-BFFF and scanline IRQ, so they basically had no reason, it just needed to support scanline IRQ. I then came to the nesdev wiki in search of simpler mappers that can do these 2 things (i.e. MMC3). So I want to find all mappers that can generate IRQ based on scanline #. I think the category is useful to search for all mappers that have the ability to generate IRQ based on scanline #. Maybe we can do 2 categories, mappers with scanline IRQs, and mappers with scanline detection, the latter being what you are interested in. What do you think? Ben Boldt (talk) 20:13, 22 December 2021 (UTC)