https://www.nesdev.org/w/index.php?title=Turbo_File&feed=atom&action=historyTurbo File - Revision history2024-03-28T22:21:22ZRevision history for this page on the wikiMediaWiki 1.39.0https://www.nesdev.org/w/index.php?title=Turbo_File&diff=21712&oldid=prevRetronika at 14:47, 26 March 20242024-03-26T14:47:59Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:47, 26 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Turbo File (for [[Famicom|Family Computer]]) is a Famicom expansion port peripheral developed by ASCII Corporation, and is used to store save data for certain games. Variants of the device were also produced for the Game Boy (Turbo File GB), Game Boy Advance (Turbo File Advance), and Super Famicom (Turbo File Twin). Original Famicom Turbo File devices can be connected to a Super Famicom using an adapter unit, allowing certain SFC games to use the device in lieu of the TFTwin.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Turbo File (for [[Famicom|Family Computer]]) is a Famicom expansion port peripheral developed by ASCII Corporation, and is used to store save data for certain games. Variants of the device were also produced for the Game Boy (Turbo File GB), Game Boy Advance (Turbo File Advance), and Super Famicom (Turbo File Twin). Original Famicom Turbo File devices can be connected to a Super Famicom using an adapter unit, allowing certain SFC games to use the device in lieu of the TFTwin.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The device exists in two iterations; the original model (AS-TFO2) containing 8K of battery-backed SRAM, and the Turbo File II (AS-TF21) containing 32K of battery-backed SRAM (HM62256ALP-15). Both devices <del style="font-weight: bold; text-decoration: none;">also </del>have an LED that illuminates when connected to a Famicom that is powered on, as well as a write protect switch to prevent accidentally overwriting save data. The TFII's 32K SRAM is split into four 8K banks that are manually switched, allowing for four individual saves.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The device exists in two iterations; the original model (AS-TFO2) containing 8K of battery-backed SRAM, and the Turbo File II (AS-TF21) containing 32K of battery-backed SRAM (HM62256ALP-15). Both devices have an LED that illuminates when connected to a Famicom that is powered on, as well as a write protect switch to prevent accidentally overwriting save data. The TFII's 32K SRAM is split into four 8K banks that are manually switched, allowing for four individual saves.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Famicom games that support the Turbo File include:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Famicom games that support the Turbo File include:</div></td></tr>
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</table>Retronikahttps://www.nesdev.org/w/index.php?title=Turbo_File&diff=21711&oldid=prevRetronika at 14:47, 26 March 20242024-03-26T14:47:40Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:47, 26 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Turbo File (for [[Famicom|Family Computer]]) is a Famicom expansion port peripheral developed by ASCII Corporation, and is used to store save data for certain games. Variants of the device were also produced for the Game Boy (Turbo File GB), Game Boy Advance (Turbo File Advance), and Super Famicom (Turbo File Twin). Original Famicom Turbo File devices can be connected to a Super Famicom using an adapter unit, allowing certain SFC games to use the device in lieu of the TFTwin.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Turbo File (for [[Famicom|Family Computer]]) is a Famicom expansion port peripheral developed by ASCII Corporation, and is used to store save data for certain games. Variants of the device were also produced for the Game Boy (Turbo File GB), Game Boy Advance (Turbo File Advance), and Super Famicom (Turbo File Twin). Original Famicom Turbo File devices can be connected to a Super Famicom using an adapter unit, allowing certain SFC games to use the device in lieu of the TFTwin.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The device exists in two iterations; the original model (AS-TFO2) containing 8K of battery-backed SRAM, and the Turbo File II (AS-TF21) containing 32K of battery-backed SRAM (HM62256ALP-15) <del style="font-weight: bold; text-decoration: none;">as well as the write protect switch from the original</del>. Both devices also have an LED that illuminates when connected to a Famicom that is powered on, as well as a write protect switch to prevent accidentally overwriting save data. The TFII's 32K SRAM is split into four 8K banks that are manually switched, allowing for four individual saves.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The device exists in two iterations; the original model (AS-TFO2) containing 8K of battery-backed SRAM, and the Turbo File II (AS-TF21) containing 32K of battery-backed SRAM (HM62256ALP-15). Both devices also have an LED that illuminates when connected to a Famicom that is powered on, as well as a write protect switch to prevent accidentally overwriting save data. The TFII's 32K SRAM is split into four 8K banks that are manually switched, allowing for four individual saves.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Famicom games that support the Turbo File include:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Famicom games that support the Turbo File include:</div></td></tr>
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</table>Retronikahttps://www.nesdev.org/w/index.php?title=Turbo_File&diff=21710&oldid=prevRetronika at 14:46, 26 March 20242024-03-26T14:46:56Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:46, 26 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Turbo File (for [[Famicom|Family Computer]]) is a Famicom expansion port peripheral developed by ASCII Corporation, and is used to store save data for certain games. Variants of the device were also produced for the Game Boy (Turbo File GB), Game Boy Advance (Turbo File Advance), and Super Famicom (Turbo File Twin). <del style="font-weight: bold; text-decoration: none;">Additionally, the </del>Turbo File can be connected to a Super Famicom using an adapter <del style="font-weight: bold; text-decoration: none;">cable</del>, allowing certain SFC games to use the device.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Turbo File (for [[Famicom|Family Computer]]) is a Famicom expansion port peripheral developed by ASCII Corporation, and is used to store save data for certain games. Variants of the device were also produced for the Game Boy (Turbo File GB), Game Boy Advance (Turbo File Advance), and Super Famicom (Turbo File Twin). <ins style="font-weight: bold; text-decoration: none;">Original Famicom </ins>Turbo File <ins style="font-weight: bold; text-decoration: none;">devices </ins>can be connected to a Super Famicom using an adapter <ins style="font-weight: bold; text-decoration: none;">unit</ins>, allowing certain SFC games to use the device <ins style="font-weight: bold; text-decoration: none;">in lieu of the TFTwin</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The device exists in two iterations; the original model (AS-TFO2) containing 8K of battery-backed SRAM, and the Turbo File II (AS-TF21) containing 32K of battery-backed SRAM (HM62256ALP-15) as well as the write protect switch from the original. Both devices also have an LED that illuminates when connected to a Famicom that is powered on, as well as a write protect switch to prevent accidentally overwriting save data. The TFII's 32K SRAM is split into four 8K banks that are manually switched, allowing for four individual saves.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The device exists in two iterations; the original model (AS-TFO2) containing 8K of battery-backed SRAM, and the Turbo File II (AS-TF21) containing 32K of battery-backed SRAM (HM62256ALP-15) as well as the write protect switch from the original. Both devices also have an LED that illuminates when connected to a Famicom that is powered on, as well as a write protect switch to prevent accidentally overwriting save data. The TFII's 32K SRAM is split into four 8K banks that are manually switched, allowing for four individual saves.</div></td></tr>
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</table>Retronikahttps://www.nesdev.org/w/index.php?title=Turbo_File&diff=21708&oldid=prevRetronika at 03:44, 26 March 20242024-03-26T03:44:45Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:44, 26 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Turbo File (for [[Famicom|Family Computer]]) is a Famicom expansion port peripheral developed by ASCII Corporation, and is used to store save data for certain games. Variants of the device were also produced for the Game Boy (Turbo File GB), Game Boy Advance (Turbo File Advance), and Super Famicom (Turbo File Twin). Additionally, the Turbo File can be connected to a Super Famicom using an adapter cable, allowing certain SFC games to use the device.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Turbo File (for [[Famicom|Family Computer]]) is a Famicom expansion port peripheral developed by ASCII Corporation, and is used to store save data for certain games. Variants of the device were also produced for the Game Boy (Turbo File GB), Game Boy Advance (Turbo File Advance), and Super Famicom (Turbo File Twin). Additionally, the Turbo File can be connected to a Super Famicom using an adapter cable, allowing certain SFC games to use the device.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The device exists in two iterations; the original model (AS-TFO2) containing 8K of battery-backed SRAM, and the Turbo File II (<del style="font-weight: bold; text-decoration: none;">TFII</del>) containing 32K of battery-backed SRAM (HM62256ALP-15) as well as the write protect switch from the original. Both devices also have an LED that illuminates when connected to a Famicom that is powered on, as well as a write protect switch to prevent accidentally overwriting save data. The TFII's 32K SRAM is split into four 8K banks that are manually switched, allowing for four individual saves.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The device exists in two iterations; the original model (AS-TFO2) containing 8K of battery-backed SRAM, and the Turbo File II (<ins style="font-weight: bold; text-decoration: none;">AS-TF21</ins>) containing 32K of battery-backed SRAM (HM62256ALP-15) as well as the write protect switch from the original. Both devices also have an LED that illuminates when connected to a Famicom that is powered on, as well as a write protect switch to prevent accidentally overwriting save data. The TFII's 32K SRAM is split into four 8K banks that are manually switched, allowing for four individual saves.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Famicom games that support the Turbo File include:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Famicom games that support the Turbo File include:</div></td></tr>
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</table>Retronikahttps://www.nesdev.org/w/index.php?title=Turbo_File&diff=21707&oldid=prevRetronika at 03:43, 26 March 20242024-03-26T03:43:44Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:43, 26 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Turbo File (for [[Famicom|Family Computer]]) is a Famicom expansion port peripheral developed by ASCII Corporation, and is used to store save data for certain games. Variants of the device were also produced for the Game Boy (Turbo File GB), Game Boy Advance (Turbo File Advance), and Super Famicom (Turbo File Twin). Additionally, the Turbo File can be connected to a Super Famicom using an adapter cable, allowing certain SFC games to use the device.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Turbo File (for [[Famicom|Family Computer]]) is a Famicom expansion port peripheral developed by ASCII Corporation, and is used to store save data for certain games. Variants of the device were also produced for the Game Boy (Turbo File GB), Game Boy Advance (Turbo File Advance), and Super Famicom (Turbo File Twin). Additionally, the Turbo File can be connected to a Super Famicom using an adapter cable, allowing certain SFC games to use the device.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The device exists in two iterations; the original model (AS-TFO2) containing 8K of battery-backed SRAM <del style="font-weight: bold; text-decoration: none;">and a write protect switch</del>, and the Turbo File II (TFII) containing 32K of battery-backed SRAM (<del style="font-weight: bold; text-decoration: none;">which is divided into four 8K banks that can be switched using a four</del>-<del style="font-weight: bold; text-decoration: none;">way SELECT switch, thus allowing for four game saves</del>) as well as the write protect switch from the original. Both devices also have an LED that illuminates when connected to a Famicom that is powered on.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The device exists in two iterations; the original model (AS-TFO2) containing 8K of battery-backed SRAM, and the Turbo File II (TFII) containing 32K of battery-backed SRAM (<ins style="font-weight: bold; text-decoration: none;">HM62256ALP</ins>-<ins style="font-weight: bold; text-decoration: none;">15</ins>) as well as the write protect switch from the original. Both devices also have an LED that illuminates when connected to a Famicom that is powered on<ins style="font-weight: bold; text-decoration: none;">, as well as a write protect switch to prevent accidentally overwriting save data. The TFII's 32K SRAM is split into four 8K banks that are manually switched, allowing for four individual saves</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Famicom games that support the Turbo File include:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Famicom games that support the Turbo File include:</div></td></tr>
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</table>Retronikahttps://www.nesdev.org/w/index.php?title=Turbo_File&diff=21593&oldid=prevFiskbit: Grammar.2024-02-03T04:14:21Z<p>Grammar.</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:14, 3 February 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l20">Line 20:</td>
<td colspan="2" class="diff-lineno">Line 20:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Wizardry - Proving Grounds of the Mad Overlord'' (1987)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Wizardry - Proving Grounds of the Mad Overlord'' (1987)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Wizardry - The Knight of Diamonds'' (1991)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Wizardry - The Knight of Diamonds'' (1991)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Most titles <del style="font-weight: bold; text-decoration: none;">all </del>bear a "TF" logo on the cartridge label signifying their compatibility.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Most titles bear a "TF" logo on the cartridge label signifying their compatibility.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Games that are believed to potentially work with the device (but remain unconfirmed) include:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Games that are believed to potentially work with the device (but remain unconfirmed) include:</div></td></tr>
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</table>Fiskbithttps://www.nesdev.org/w/index.php?title=Turbo_File&diff=21591&oldid=prevRetronika at 17:03, 2 February 20242024-02-02T17:03:28Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:03, 2 February 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3">Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The device exists in two iterations; the original model (AS-TFO2) containing 8K of battery-backed SRAM and a write protect switch, and the Turbo File II (TFII) containing 32K of battery-backed SRAM (which is divided into four 8K banks that can be switched using a four-way SELECT switch, thus allowing for four game saves) as well as the write protect switch from the original. Both devices also have an LED that illuminates when connected to a Famicom that is powered on.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The device exists in two iterations; the original model (AS-TFO2) containing 8K of battery-backed SRAM and a write protect switch, and the Turbo File II (TFII) containing 32K of battery-backed SRAM (which is divided into four 8K banks that can be switched using a four-way SELECT switch, thus allowing for four game saves) as well as the write protect switch from the original. Both devices also have an LED that illuminates when connected to a Famicom that is powered on.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Games </del>that support the Turbo File include:</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Famicom games </ins>that support the Turbo File include:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Best Keiba - Derby Stallion'' (1991)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Best Keiba - Derby Stallion'' (1991)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Best Play Pro Yakyuu II'' (1990)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Best Play Pro Yakyuu II'' (1990)</div></td></tr>
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</table>Retronikahttps://www.nesdev.org/w/index.php?title=Turbo_File&diff=21590&oldid=prevRetronika at 17:01, 2 February 20242024-02-02T17:01:33Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:01, 2 February 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Turbo File (for [[Famicom|Family Computer]]) is a Famicom expansion port peripheral developed by ASCII Corporation, and is used to store save data for certain games. Variants of the device were also produced for the Game Boy (Turbo File GB), Game Boy Advance (Turbo File Advance), and Super Famicom (Turbo File Twin). Additionally, the Turbo File can be connected to a Super Famicom using an adapter cable, allowing SFC games to use the device.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Turbo File (for [[Famicom|Family Computer]]) is a Famicom expansion port peripheral developed by ASCII Corporation, and is used to store save data for certain games. Variants of the device were also produced for the Game Boy (Turbo File GB), Game Boy Advance (Turbo File Advance), and Super Famicom (Turbo File Twin). Additionally, the Turbo File can be connected to a Super Famicom using an adapter cable, allowing <ins style="font-weight: bold; text-decoration: none;">certain </ins>SFC games to use the device.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The device exists in two iterations; the original model (AS-TFO2) containing 8K of battery-backed SRAM and a write protect switch, and the Turbo File II (TFII) containing 32K of battery-backed SRAM (which is divided into four 8K banks that can be switched using a four-way SELECT switch, thus allowing for four game saves) as well as the write protect switch from the original. Both devices also have an LED that illuminates when connected to a Famicom that is powered on.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The device exists in two iterations; the original model (AS-TFO2) containing 8K of battery-backed SRAM and a write protect switch, and the Turbo File II (TFII) containing 32K of battery-backed SRAM (which is divided into four 8K banks that can be switched using a four-way SELECT switch, thus allowing for four game saves) as well as the write protect switch from the original. Both devices also have an LED that illuminates when connected to a Famicom that is powered on.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l20">Line 20:</td>
<td colspan="2" class="diff-lineno">Line 20:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Wizardry - Proving Grounds of the Mad Overlord'' (1987)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Wizardry - Proving Grounds of the Mad Overlord'' (1987)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Wizardry - The Knight of Diamonds'' (1991)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Wizardry - The Knight of Diamonds'' (1991)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">These </del>titles all bear a "TF" logo on the cartridge label signifying their compatibility.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Most </ins>titles all bear a "TF" logo on the cartridge label signifying their compatibility.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Games that are believed to potentially work with the device (but remain unconfirmed) include:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Games that are believed to potentially work with the device (but remain unconfirmed) include:</div></td></tr>
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</table>Retronikahttps://www.nesdev.org/w/index.php?title=Turbo_File&diff=21589&oldid=prevRetronika: Added additional info regarding later NES and Super NES games being able to manage Castle Excellent's save file.2024-02-02T17:01:03Z<p>Added additional info regarding later NES and Super NES games being able to manage Castle Excellent's save file.</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:01, 2 February 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Turbo File (for [[Famicom|Family Computer]]) is a Famicom expansion port peripheral developed by ASCII Corporation, and is used to store save data for certain games. Variants of the device were also produced for the Game Boy (Turbo File GB), Game Boy Advance (Turbo File Advance), and Super Famicom (Turbo File Twin).</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Turbo File (for [[Famicom|Family Computer]]) is a Famicom expansion port peripheral developed by ASCII Corporation, and is used to store save data for certain games. Variants of the device were also produced for the Game Boy (Turbo File GB), Game Boy Advance (Turbo File Advance), and Super Famicom (Turbo File Twin)<ins style="font-weight: bold; text-decoration: none;">. Additionally, the Turbo File can be connected to a Super Famicom using an adapter cable, allowing SFC games to use the device</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The device exists in two iterations; the original model (AS-TFO2) containing 8K of battery-backed SRAM and a write protect switch, and the Turbo File II (TFII) containing 32K of battery-backed SRAM (which is divided into four 8K banks that can be switched using a four-way SELECT switch, thus allowing for four game saves) as well as the write protect switch from the original. Both devices also have an LED that illuminates when connected to a Famicom that is powered on.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The device exists in two iterations; the original model (AS-TFO2) containing 8K of battery-backed SRAM and a write protect switch, and the Turbo File II (TFII) containing 32K of battery-backed SRAM (which is divided into four 8K banks that can be switched using a four-way SELECT switch, thus allowing for four game saves) as well as the write protect switch from the original. Both devices also have an LED that illuminates when connected to a Famicom that is powered on.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> 508 Data Portion (Data, end code "BEDEUTUN", followed by some unused bytes)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> 508 Data Portion (Data, end code "BEDEUTUN", followed by some unused bytes)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This game also forgoes a filename and utilizes a hardcoded memory offset of 511 bytes (0001h-01FFh).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This game also forgoes a filename and utilizes a hardcoded memory offset of 511 bytes (0001h-01FFh).</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Due to the hardcoded memory offset, ''Castle Excellent'' will destroy any other file that is located at the same address.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Due to the hardcoded memory offset, ''Castle Excellent'' will destroy any other file that is located at the same address<ins style="font-weight: bold; text-decoration: none;">. Some later games for both the Famicom and Super Famicom (including ''Fleet Commander'') are able to properly manage the Castle Excellent save file</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Reference ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Reference ==</div></td></tr>
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</table>Retronikahttps://www.nesdev.org/w/index.php?title=Turbo_File&diff=21530&oldid=prevFiskbit: Reverted edits by Retronika (talk) to last revision by Qalle2024-01-17T15:49:48Z<p>Reverted edits by <a href="/wiki/Special:Contributions/Retronika" title="Special:Contributions/Retronika">Retronika</a> (<a href="/w/index.php?title=User_talk:Retronika&action=edit&redlink=1" class="new" title="User talk:Retronika (page does not exist)">talk</a>) to last revision by <a href="/wiki/User:Qalle" title="User:Qalle">Qalle</a></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:49, 17 January 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The device exists in two iterations; the original model (AS-TFO2) containing 8K of battery-backed SRAM and a write protect switch, and the Turbo File II (TFII) containing 32K of battery-backed SRAM (which is divided into four 8K banks that can be switched using a four-way SELECT switch, thus allowing for four game saves) as well as the write protect switch from the original. Both devices also have an LED that illuminates when connected to a Famicom that is powered on.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The device exists in two iterations; the original model (AS-TFO2) containing 8K of battery-backed SRAM and a write protect switch, and the Turbo File II (TFII) containing 32K of battery-backed SRAM (which is divided into four 8K banks that can be switched using a four-way SELECT switch, thus allowing for four game saves) as well as the write protect switch from the original. Both devices also have an LED that illuminates when connected to a Famicom that is powered on.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[File:TFII.jpg|thumb|The Turbo File II]]</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Games that support the Turbo File include:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Games that support the Turbo File include:</div></td></tr>
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</table>Fiskbit